morale rules (in TACOPS)

1 posts ยท May 20 1998

From: Tony Christney <tchristney@t...>

Date: Wed, 20 May 1998 12:09:44 -0700

Subject: Re:morale rules (in TACOPS)

> At 01:31 PM 5/20/98 -0700, you wrote:

> Do you remember that game TACOPS? Not a bad game but it had NO morale
The only computer game I have come across with a realistic morale system is
Close Combat 2. If you haven't yet tried it I very highly recommend it. It is
definitely the closest game to simulating the kind of battles SGII portrays.
Unfortunately the maps are so complicated that making custom scenarios is a
very serious undertaking.

The morale in that game is realistic enough that moving a squad into a
building with dead friendlies lying around can cause your soldiers to panic!
Try to charge a MG.42 team without suppressing them first will end one of two
ways: your soldiers do nothing except hide, or they run out and end up a pile
of dead soldiers... The sight of a Konigstiger can send men running. Did I
mention it's one of my favorite computer games?

Sorry for going a bit off-topic...

/**********************************