From: Jerry Han <jhan@w...>
Date: Fri, 22 May 1998 12:25:58 -0400
Subject: Re: Morale rules
> Mikko Kurki-Suonio wrote: Agreed that they are a pain, but they also add something to the game that simply "counting bullets" doesn't get across. In any event, the 'simpler is better' doesn't make sense here because TacOPS (at least the version I'm familiar with) is a computer game, so we don't have to fiddle with all the counters. Actually, that was one thing that attracted me to DSII, and SGII to a lesser extant; the morale rules are pretty easy to keep track of. Much better than counters on a track sheet, or trying to figure out who has tempo/momentum at any given point in the turn. (Though, I should give GMT and VG points for trying hard, and it is different between board games and minature games.) Besides, how else can you replay scenarios where a bunch of hardened, cynical mercernaries destroys the armed forces of several planets? (Okay, maybe I'm getting silly here. (8-) ) J.