From: gentloser@t... (David & Anita Crowhurst)
Date: Tue, 7 Jan 1997 16:56:01 -0500
Subject: Morale ideas for FT.
As I asked the original question thought I could at least put forward some
ideas of my own.
Morale Tests. Morale tests are by rolling 2D6 and comparing this to the crews
Morale Value
(MV).
If the score is equal to or less than the crews MV then the test is passed. If
the score is more than the crews MV then the test is failed.
Morale Values. Normal crew = MV 7
Veteran crew = MV 8 (+20% ship points cost)
Elite crew = MV 9 (+40% ship points cost)
When to test. Tests are made at the end of each turn (after no.6 in the turn
quence) if any of the below listed criteria have occured in THAT turn, all
modifiers are cumulative. Test when.... First threshold point reached (normal
check)
Second threshold check reached (-1 modifier)
Third threshold point reached (-2 modifier)
Drive Systems TOTALLY destroyed (-2 modifier)
ALL weapons destroyed (-2 modifier)
ALL firecons destroyed (-2 modifier)
Friendly Capital ship destroyed (-3 modifier)
When attacked from Aft (-2 modifier)
FTL drive destroyed (-2 modifier)
Other Modifiers.
Each friendly undamaged Escort ship within 6 inches....+1
Each friendly Cruiser ship within 6 inches....+2
Each friendly Capital ship within 6 inches....+3
All weapons systems undamaged....+2
Each enemy Capital ship within 6 inches....-3
Each enemy Cruiser ship within 6 inches....-2
Failing the test. Any ship that fails a morale test is marked with a 'stunned'
marker. A stunned ship may not fire upon an enemy ship, though may return fire
if
fired upon and may use PDAF/ADAF as normal. A stunned marker is removed
if a subsequent morale test is passed. A stunned ship may attempt to 'steady'
itself. If a stunned vessel is not attacked for 1 turn then it may attempt a
new morale test. If it passes then the stunned marker is removed.
If a stunned ship fails a subsequent morale test then it is routed and the
'stunned' marker is replaced by a 'routed' marker.It must move at full speed
away from the nearest enemy ship. It may not engage in combat other than use
of ADAF/PDAF systems.
A CAPITAL ship may attempt to rally a routing vessel if within 6 inches. The
routing vessel makes a new test and if passed the ship becomes merely stunned.
Well these have not been play tested, so what do y'all think? regards gent
---
Slums may well be breeding-grounds of crime,
but middle-class suburbs are incubators of apathy and delirium.
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