From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 10 Feb 2000 10:43:19 -0500
Subject: Morale (Cumulative Losses and wounded) SG2
Cumulative Losses don't seem to affect morale. I find this troubling. I have seen squads that roll well and lose 1 figure at a time have 1/8th of previous strength and have decent morale. That offends. The cascading morale solution isn't - that only works if rolls are blown. It doesn't increase the odds of blowing one based on cumulative losses. Here is a suggestion for factoring it in (results are by motivation Lo/Med/Hi): Unit losses reach 25% (+1/+0/NTR) Unit losses reach 50% (+3/+2/+1) Unit losses reach 75% (+5/+4/+2) (And yes, these are harsh! but in the real world, a unit that takes 10% casualties can easily be out of combat... 25% is nasty, and 50% is apocalyptic - units that fight on in these circumstances are incredibly tough or motivated) Also, someone brought up a question about whether un-treated wounded force a check every round. Initially, I thought not. On re-reading, it seems everything in the list (whether with a TL or TL modifier) requires a check. Is this a correct interpretation? And do I (as I assume) remove the need for this check once the unit abandons its wounded?