From: Tony Christney <tchristney@t...>
Date: Wed, 20 May 1998 10:03:57 -0700
Subject: Re: Morale
> At 06:52 AM 5/20/98 -0500, you wrote: Yup, I have found this to be true in both DSII and SGII. The other two people I game with and I are going to try some new morale rules. The concepts are, I think, very sound, but still need to be playtested. The basic idea behind it is that units cannot fail a morale test: they must roll until they pass it. There is quite a bit more to it than this, but I don't want to post the full rules until we have finalized them. > example, a company losing >50% casualties over the space of four hours, > might still be combat >effective, but a company losing 50% casualties /**********************************