Morale

2 posts ยท May 20 1998 to May 22 1998

From: Tony Christney <tchristney@t...>

Date: Wed, 20 May 1998 10:03:57 -0700

Subject: Re: Morale

> At 06:52 AM 5/20/98 -0500, you wrote:

Yup, I have found this to be true in both DSII and SGII. The other two people
I game with and I are going to try some new morale rules. The concepts are, I
think, very sound, but still need to be playtested. The basic idea behind it
is that units cannot fail a morale test: they must roll until they pass it.
There is quite a bit more to it than this,

but I don't want to post the full rules until we have finalized them.

> example, a company losing >50% casualties over the space of four hours,

> might still be combat >effective, but a company losing 50% casualties
/**********************************

From: Brendan Pratt <bastard@o...>

Date: Thu, 21 May 1998 22:57:34 -0700

Subject: Re: Morale

> John Atkinson wrote:

It's not impossible, I have regularly had squads drop from confident to routed
after taking 1 or 2 casualties. Unfortunately it is usually either my command
squad or my PA assault squad, & things go downhill from there...

'Neath Southern Skies