modular star ships

2 posts ยท Sep 3 1997 to Sep 4 1997

From: Chris McCurry <CMCCURR@v...>

Date: Wed, 3 Sep 1997 11:27:39 -0400

Subject: modular star ships

> What I'm interested in seeing are weapons (or other) ideas that

I've seen a few people with web sights that have done some star wars stuff
with sections but has anyone really toyed with the idea of building modular
ships (i.e. ships with a mass over 100 broken down in to sections)?

I did a few test ideas using the Robotech universe (since every thing is so
big and has so many weapons).

i think i have a base idea...

I have also done some home grown rules on double barreled cannons /
weapons...

Let me know if anyone has messed around with the ideas.

My $0.02

CMC

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 4 Sep 1997 01:41:58 -0400

Subject: RE: modular star ships

I've been playing around with modular ships, trying to design a
Guardship from the novel _The Dragon Never Sleeps_.  So far I've found
that giving superships anything close to capabilities listed can be a fairly
large job.
The way I've found so far is to design a modular ship with 5-6 sections.
A drive section, central core plus P/F/S sections.  All hits are
allocated on the closest section. Only problem is, a decent ship costs over
5,000 pts to design (meaning your opponent can wear you down through attrition
or swarm tactics).

(w) Brendan.Robertson @ employment.gov.au 'Neath Southern Skies
-------------------------------------------
Am I not destroying my enemies, when I make
friends of them?   - Abraham Lincoln

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