From: Tony Christney <tchristney@t...>
Date: Fri, 13 Mar 1998 01:56:55 -0800
Subject: Modular Combat Walker that we know so well...
Hello all: In a (perhaps futile) attempt to make every 6mm model I have usable in DSII, I have made up a design for the common Warlord titan. I have not tried to stick to GWs background fluff. Instead I have tried to make something that may be usable ;-). This is just the hull without the four main weapons. LEG MODULES (both are identical) Size 4, armour 5/4, transport walker mobility, FGP powerplant, 4 APSWs (each) BODY MODULES (right and left) Size 5, armour 7/6, 2 SUP FIRECON (each side - total of 4) DEFENSIVE SYSTEMS LEGS: APFCs RIGHT BODY: LAD, SUP ECM. LEFT BODY: SUP PDS. WEAPON CAPACITY: 44. COST (without primary weapons): 756 NOTES: "Systems Down Firer" chits drawn by the titan only effect the FIRECON of the weapon that draws the chit(s). Thus you should make a card with boxes for each FIRECON to indicate it's system status. "Systems Down - Target" chits drawn against the titan affects the entire module being hit. For example, such a chit drawn against the right body module will knock out the LAD, ECM and two firecons. There should be a separate "All Systems Down" box for each module. Do not put a systems down chit in the firecon boxes. "IMM" damage chits have no effect on the body modules. One immobilized leg halves movement (4). A damaged leg reduces movement by 25% (to 6). Two damaged legs halves movement. Two immobilized legs completely immobilizes the titan. A destroyed leg halves movement and destroys 4 APSWs. Defensive systems are assumed to protect the entire vehicle. Random hits are resolved by rolling a D10 and consulting the following table: 1-2 R.Leg 3-4 L.Leg 5-7 R.Body 8-10 L.Body Some examples of weapon loadouts: DFFG/5 "plasma cannon" ; HEL/5 "volcano cannon"; SLAM/5 "MRL"; 2XMDC/3 "gatling blaster" 2 Medium Artillery guns ; 5XHEL/1 "laser blaster" ; MDC/5. You get the idea... L8R, ************************************************