Modern Grunt/High tech grunt

1 posts ยท Jul 22 2003

From: Richard Kirke <richardkirke@h...>

Date: Tue, 22 Jul 2003 11:41:03 +0000

Subject: Modern Grunt/High tech grunt

> If you want to do modern conflicts, you have a bunch of stuff to add

I too avoid much artillery in SGII, fopr pretty similar reasons... when it
hits it just seems to be too devastating for game-play.

BUT for the games I intend to play, that is relatively small skirmish
conflicts between a desperate British infantry force trying to hold Normandy
against a Russian force, all the artillery conflict wil have been done. The
Russian doctrine in the 1980s was to pound the hell out of any target with
divisional level artillery before you got anywhere near them with the main
forces, which were intended to be entire divisions of tanks and motor rifles.
So the actual engagements that I am intending to fight would not be
where important resources sush as artillery, air-cover or even the best
troops woudl be ditrected, so I can justify all but ignoring artillery.

Really it's things like the command structures, rules for the support weapons
(e.g. Milan), armour sugggestions, C3 (such as the british army had no section
radio at the time...) and so on. Technologically, I intended to do nothing
more complicated than make an AK47 FP3 and SLR FP1 but give it an
extra range-band.

We have had quite a lot of discussion about this on the SG FT Yahoogroup.
Including at last someone giving me a TOE for the Red army of the era.

> All that said, Ultra-Grunt would be the bee's knees.

OOOh high tech armies (Henlien's Mobile Infantry for one, Perhaps even
soldiers from Iaan M Banks' Culture yeah I think we need soem rules for "FYT"
suits!) slogging it out, that'd be cool. But maybe more in the relm of FmaSK.