From: Channing Faunce <channing@g...>
Date: Sat, 03 Feb 2001 22:11:57 -0500
Subject: Mod. Thrust Rules was: [GZG ECC IV] Lancaster Brunswick Hotel contact problem
It's been a while since I came up with these rules - I could swear I mentioned them on the list at the time - so the memory of my often warped logic may be rusty. Under Cinematic movement ships can only fly along the main axis, so ships with high side thrust are just highly maneuverable. Under Vector movement you could make ships with high side thrust which would be able to accel sideways faster that it could forward - this may be why I have 2 points per inch. Looking at it now I'd probably go with: 1 point of Port / Starboard Thrust pivots the ship 1 clock facing under Vector Movement, and 1 point from the same side may be used to Push the ship 1 inch. There's no reason why a ship should require more thrust to move in one direction or another. If you mean broadside weapons as in 1-5 o'clock and 7-11 o'clock 2-arc weapons, under Vector I see (saw) no reason not to allow 60 deg. weapon arcs that covered even-to-even arcs (12-2, 2-4, etc. ) - see: http://members.toast.net/chanfaunce/ShwartzA.gif . This would make the sides of a high-side-thrust ship effectively fore and aft > bif smith wrote: > Nice thrust rules, I like a lot. Only problem I have with it is that