MKW Update 2

3 posts ยท Oct 20 1999 to Oct 21 1999

From: Denny Graver <den_den_den@t...>

Date: Wed, 20 Oct 1999 15:42:01 +0100

Subject: MKW Update 2

Hi Guys,

Just a quick note to let you know that I'm still alive and looking to run a
game. The original plan was to run a large fleet game using Fleet book ships
against ships from the unnoficial Kravak Fleetbook - can't find the URL.
Players choose a fleet worth up to 2500 pts worth of ships from the Fleet
book.Minimum of 3 ships per fleet, maximum of 12 ships. All ships should be
bought straight from the fleet book with no refits or variants. One third of
any fighters bought can be bought as aces.

I have now recovered all of the fleet info (31K PTS) for both Human and
Kra'Vak fleets, but players are still needed to return both fleets to
original strength - of the original players we are down by at least
three human commanders and two KV.

Another option is to start again from scratch with new teams on a different
playing field. Any ideas or thoughts?

From: Tom McCarthy <tmcarth@f...>

Date: Wed, 20 Oct 1999 11:10:02 -0400

Subject: Re: MKW Update 2

I'd be available to play.

Also, I can send you the Excel spreadsheet I use (which puts has an FTMAP
output page).

From: John Leary <john_t_leary@y...>

Date: Wed, 20 Oct 1999 17:23:56 -0700

Subject: Re: MKW Update 2

> Denny Graver wrote:

> Another option is to start again from scratch with new teams on a

I would tend to agree with the restart idea, I feel that the FB KV rework may
not have considered all the changes that have occured in the FB.
It is my belief that the KV are now much weaker than the FT KV.   A
smaller initial scenario to determine the new 'point of balence' would be of
great value.

Bye for now,