Missing bits?

3 posts · Jun 18 1996 to Jun 19 1996

From: M.J.Elliott@u...

Date: Tue, 18 Jun 1996 09:52:17 -0400

Subject: Re: Missing bits?

> From: Robert Sendler, lowtechà mail.snip.net

> Just got SGII today and have been going through it and I noticed that

> intentional to go with the infantry emphasis or did someone forget

> I noticed that as well, when I was trying to convert my lift cavalry

> There is a new thing added for vehicles - decoys. They don't cost you

> can only distract one missle per turn though, so it isn't quite as good

Yeah, APFC and PDs probably were forgotten. Either that or they were omitted
because JMT literally ran out of space. Either way I think John's suggestions
make sense, so AFAIAC these are "approved" additions to plug

the gap. Thanks John.

> I figure for APFC, you could use the rule for the command detonated

See above. Like it!

> In the various books in the _Hammer's Slammers_ universe, there were

> I don't have DS2 handy, but was APFC a one-shot item, or was it always

Yes, APFC will fire whenever an infantry unit comes too close. Of course,
you can make _your_ APFC one shot if you want to...

> John Phelps

From: John Phelps <jphelps@a...>

Date: Tue, 18 Jun 1996 11:48:09 -0400

Subject: Re: Missing bits?

Speaking of missing bits in Stargrunt - how do you close assault a
vehicle? Am I just overlooking something in the book?

From: Adam Delafield <A.Delafield@b...>

Date: Wed, 19 Jun 1996 04:19:08 -0400

Subject: Re: Missing bits?

Date sent:  19-JUN-1996 09:18:28

> Speaking of missing bits in Stargrunt - how do you close assault a

> John

You dive under the tracks, and hope it doesn't hurt too much. 8-)