Missiles in Real thrust

1 posts ยท Apr 1 1997

From: Phillip E. Pournelle <pepourne@n...>

Date: Tue, 1 Apr 1997 14:56:34 -0500

Subject: Missiles in Real thrust

Examining the rules ideas for FTIII in a Newtonian Universe, Missiles had
better have a multi-turn capability or they will be useless.  Matching
velocities with an opponent is difficult enough. Having missiles that
 can maneuver or at least counter-act the firing ships own velocity is
a minimum requirement to be worth the cost and Mass of the weapon. We'll have
to examine other weapons such as Sand, Dumbfire missiles (thrusting mines)
etc. Given the cost and Mass requirements of a Missile versus a Scatter Pack
and then comparing their effective firepower, I don't think missiles are too
much at all. Phil P.