Missiles in Full Thrust

1 posts ยท Mar 31 1997

From: Phillip E. Pournelle <pepourne@n...>

Date: Mon, 31 Mar 1997 17:23:08 -0500

Subject: Missiles in Full Thrust

Hello, The discussion regarding missiles is very interesting, so no you are
not the only ones arguing this string. Actually it ties back into the thread
regarding small ships versus capital ships. I see missiles and missile boats
the equalizer for destroyers to take on capital ships. I have been very
successful in destroying large dreanoughts with destroyer squadrons by using
missile destroyers firing a grid pattern where each ship is 3 inches apart
from the other. This creates a flying grid that generally guarrantees that a
large slower maneuvering craft will take at least four missile hits from a 9
ship squadron. Follow this up with heavy destroyers and pulse torpedo boats
and thats the end. My opponents have been able to minimize my strategy with
area effect weapons and fighters. Additionally the A battery issue does work
against me... Allowing fighters to shoot down missiles does play into multiple
universes. Obviously interceptors should be more effective in this regards. We
should try the usual weapons ability of a fighter as a c battery and use the c
battery rules in the PDAF for the fighters and go from there. But
then can I fire a long range anti-fighter missile ala AEGIS?
Phil P.