From: Phillip E. Pournelle <pepourne@n...>
Date: Mon, 31 Mar 1997 17:23:08 -0500
Subject: Missiles in Full Thrust
Hello, The discussion regarding missiles is very interesting, so no you are not the only ones arguing this string. Actually it ties back into the thread regarding small ships versus capital ships. I see missiles and missile boats the equalizer for destroyers to take on capital ships. I have been very successful in destroying large dreanoughts with destroyer squadrons by using missile destroyers firing a grid pattern where each ship is 3 inches apart from the other. This creates a flying grid that generally guarrantees that a large slower maneuvering craft will take at least four missile hits from a 9 ship squadron. Follow this up with heavy destroyers and pulse torpedo boats and thats the end. My opponents have been able to minimize my strategy with area effect weapons and fighters. Additionally the A battery issue does work against me... Allowing fighters to shoot down missiles does play into multiple universes. Obviously interceptors should be more effective in this regards. We should try the usual weapons ability of a fighter as a c battery and use the c battery rules in the PDAF for the fighters and go from there. But then can I fire a long range anti-fighter missile ala AEGIS? Phil P.