From: Darryl Hills <dhills@w...>
Date: Wed, 2 Apr 1997 02:45:15 -0500
Subject: Missile Ideas 2
HOPE THIS ONE IS CLEARER. MISSILES A missile armed ship can fire one missile per turn per firecon. This firecon can direct no other fire on that turn. All missiles have Basic AI package (d6), this may be upgraded. Cost (per missile): Level Cost Die Roll Basic 0 d6 Enhanced 6 d6+1 Superior 12 d6+2 A missile must roll it's AI die against the target ships Electronics die. If the missiles' roll is greater than the target ships die roll the missile hits. ADAF's/PDAF's Ships with PDAF or ADAF can shoot at any missiles or fighters in range, whether they are the target of the attack or not. PDAF's can fire at any target within 6", ADAF's can fire at any target within 12". ADAF Range Dice Rolled > 6, <=12 NEW SYSTEMS Ship Electronics This is the ships ability to block incoming missiles by jamming their AI. All ships come with a Basic (d6) package. This is a system that is integral to the ship and represents the electronics installed on board. It cannot directly be destroyed, but will decrease by minus 1 on the die roll for each row of damage taken ie basic is a d6 roll, if the ship had taken one Threshold test then the roll would be at -1. This represents the degrading of the system has the ship takes damage. Electronics can be upgraded. This adds no additional mass to the ship but does add to the ship cost. Passive ECM Cost Die Roll Basic 0 d6 Enhanced 12 d6+1 Superior 24d6+2