Missile Ideas 2

1 posts ยท Apr 2 1997

From: Darryl Hills <dhills@w...>

Date: Wed, 2 Apr 1997 02:45:15 -0500

Subject: Missile Ideas 2

HOPE THIS ONE IS CLEARER. MISSILES A missile armed ship can fire one missile
per turn per firecon. This firecon can direct no other fire on that turn. All
missiles have Basic AI package (d6), this may be upgraded. Cost (per missile):
Level Cost Die Roll Basic 0 d6
Enhanced        6       d6+1
Superior        12      d6+2
A missile must roll it's AI die against the target ships Electronics die. If
the missiles' roll is greater than the target ships die roll the missile hits.
ADAF's/PDAF's
Ships with PDAF or ADAF can shoot at any missiles or fighters in range,
whether they are the target of the attack or not. PDAF's can fire at any
target within 6", ADAF's can fire at any target within 12". ADAF Range Dice
Rolled
> 6, <=12
NEW SYSTEMS Ship Electronics This is the ships ability to block incoming
missiles by jamming their AI. All ships come with a Basic (d6) package. This
is a system that is integral to the ship and represents the electronics
installed on board. It cannot directly be destroyed, but will decrease by
minus 1 on the die roll for each row of damage taken ie basic is a d6 roll, if
the ship had
taken one Threshold test then the roll would be at -1.  This represents
the degrading of the system has the ship takes damage. Electronics can be
upgraded. This adds no additional mass to the ship but does add to the ship
cost. Passive ECM Cost Die Roll Basic 0 d6
Enhanced        12      d6+1
Superior        24d6+2