Jumping into the debate about station defense, why not add a new type of
mine - Anti-missile defense pods. Each pod is a self-contained ADAF.
Seed as many as needed to provide a layer of anti-missile protection for
areas not covered by nova cannon. This provides a delay to missile forces as
they have to sweep the missile defenses first then launch. This would allow
defending ships time to intercept and possibly prevent them from launching. Or
alternatively you could make each mine a one use NOVA bomb with a 6" 2d6
template with sensor or command detonation. This would allow for fairly cheap
seeding of a minefield, provide excellent
one-shot
anti-missile/ship defense.
Some ideas,
--Binhan
I believe the the base being a stationary platform should be given a bonus as
a stable weapons platform.
*DAF systems shutdown missiles on a 4,5 or 6
All beam weapons mounted gain a additional 4 inches in each range band.
C 0-16
B 0-16, 16-32
A 0-16, 16-32, 32-48
AA 0-22, 22-44, 44-66
Additionally all beam batteries may fire at missiles to there full range but
require a 6 to kill the target. When firing in this mode one beam gets 1D6.
Its harder to track with a bigger beam as the range shortens (AA batteries
can't burn out).
Pulse torps gain an additional 2 inches in each range band.
PT 0-8, 8-16, 16-24, 24-32
Using these minor changes to the base rules the stationary base now has at
least the ability to defend itself against missile swarm attacks.
These changes also make the military base with none-FLT ship support no
push over for a conventional attack group.
So is this to far over the edge?
> At 12:46 AM 5/13/97 -0400, you wrote:
So do I.
> All beam weapons mounted gain a additional 4 inches in each range band.
> [quoted text omitted]
I added an extra 6 inches. If calculations are right, this gives AA bateries
the same range as missiles.
> Additionally all beam batteries may fire at missiles to there full
Also, I give them twice the boarding parties. We haven't had a chance to
really play test this, but we like the feel. Now that school is two days from
being done, we should have the chance to test it out.
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+------------+ +----------------+
How about tying Superior sensors to a platform's PDAF/ADAF ability.
Say, Superior Sensors give a +1 to the *DAF's probability of
kill.....
> At 08:42 AM 5/13/97 +0000, you wrote:
You could also give missiles a -1 to hit ECM protected targets.
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+------------+ +----------------+
> On Tue, 13 May 1997, Eric Fialkowski wrote:
> You could also give missiles a -1 to hit ECM protected targets.
Except standard missiles don't ever roll to hit. They hit automatically if
they end their move in attack range & arc. Or did you mean -1 to
damage?
> At 09:24 PM 5/13/97 +0300, you wrote:
That's what I get for typing w/o thinking. You could either reduce
damage (premature detenation) or by making the missiles roll less that a 6 to
hit which is more what I meant.
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+------------+ +----------------+
In a message dated 97-05-13 19:07:49 EDT, you write:
<<You could either reduce damage (premature detenation) or by making the
missiles roll less that a 6 to hit which is more what I meant. >>
Our best defense against missiles is shipborne ECM. Since missiles
automatically hit now, we give them a 2+ on a D6 to hit an unprotected
target. However, if the target is under an active Area ECM umbrella, the
missile needs a 3+ to hit. Against a target protected by active Point
ECM,
the missile needs a 4+. And if the target has its own Point ECM and is
also
under an Area ECM umbrella, the missile needs a 5+ to hit.
The same principle applies to both stations and to ships.
In a message dated 97-05-13 19:07:49 EDT, you write:
<<You could either reduce damage (premature detenation) or by making the
missiles roll less that a 6 to hit which is more what I meant. >>
Our best defense against missiles is shipborne ECM. Since missiles
automatically hit now, we give them a 2+ on a D6 to hit an unprotected
target. However, if the target is under an active Area ECM umbrella, the
missile needs a 3+ to hit. Against a target protected by active Point
ECM,
the missile needs a 4+. And if the target has its own Point ECM and is
also
under an Area ECM umbrella, the missile needs a 5+ to hit.
The same principle applies to both stations and to ships.
Just give the any vessel w/ECM a +1 to shoot down a missile and make
the Missile's attack radius 2" instead of 3"..
> > Just give the any vessel w/ECM a +1 to shoot down a missile and make
> > the Missile's attack radius 2" instead of 3"..
Yeah-was thinking Radii instead of Diameter (blush)....
> On Wed, 14 May 1997, Mike Wikan wrote:
> Just give the any vessel w/ECM a +1 to shoot down a missile and make
You mean 4" instead of 6"? A sound basic idea, though.