Mini-AAR[FT]

2 posts ยท Dec 14 1999 to Dec 14 1999

From: Tom B <kaladorn@g...>

Date: Tue, 14 Dec 1999 01:31:30 -0500

Subject: Mini-AAR[FT]

I just played a quick pick-up game Saturday night:

About 2K points a side, NSL vs. NAC. NAC force had 2 Hurons, 3
Victorias, another cruiser, and a Majestic. NSL had lots of BC-like
ships. No fighters present. Only ship with SMs was the Majestic.

Vector rules, fixed board. Card initiative (each ship has a card, shuffle each
turn and draw for firing order). Used the (I think)
Tri-planetary vector indicators - a trailing point (where you were
last turn), a counter under your ship, and another at the end of your drift
vector. Meant we didn't have to calculate drift vector lengths and write them
down each round. Pretty quick actually. Though better
markers than pennies would not have hurt. Small board - maybe about
42" x 54".

NAC entered lower right edge, moved along the edge. NSL entered center top,
moved straight downboard. Fleets exchanged fire from round 2.

Highlights: Huron doing more damage in one round than a Victoria... NAC
forgetting about SM for first shot, then being close for next one and watching
missile boil under hail of PDS (GM lets all ship have free ADFC). NSL thinking
NAC vector would take it offtable direction as the fleets passed (moving about
speed 10 ish) so NSL rotated to face behind them.
Instead, NAC braked and ended up off one flank - many NSL main guns
pointed out of arc. However, they won the card draws so firing almost all
ships before any NAC ship fired, destroying a Victoria before it could fire at
point blank and reducing the amount the NAC could punish them for their error
in judgement (if you can't be good, be lucky!).

Result: A draw. NAC I think was in a bit better shape at the end (one Vic
damaged, another pristine, two slightly damaged hurons, one almost moribund
Vic) vs. three mauled NSL... but not mauled enough. But NAC had a slight point
advantage so we called it a draw.

A big victory for using cards for initiative. Talk about chaos of combat. You
could plot your moves, but fire was a random factor and this preserved the
'fog of war' feeling... and gave us a good idea how
fleet admirals could factor in (by allowing card switches - ie the
scout card comes up, admiral says no thanks we'll fire the battleship
instead).

All had fun, look forward to another round. Hopefully I'll fix my PTs
(I didn't have Kochte-luck shooting - I rolled dual sixes at least
once... but they were manufactured by unhappy Scots separatists... they did 1
and 2 points (and another later shot another 2)).:(

I can't believe I heard someone on-list talk about not taking the
Germans... in vector they seem to be quite deadly as their sluggishness isn't
a big penalty. But the NAC held its own thanks to screens and some good
manouvering.

From: Donald Hosford <hosford.donald@a...>

Date: Tue, 14 Dec 1999 01:49:15 -0500

Subject: Re: Mini-AAR[FT]

Sounds like an interesting battle...

One question concerning the card draws... When you allowed players to use
another ship instead of the one drawn, was there any limits on how many times
this could be done?

Donald Hosford

> kaladorn@fox.nstn.ca wrote:

> I just played a quick pick-up game Saturday night:

(snipped)

> About 2K points a side, NSL vs. NAC. NAC force had 2 Hurons, 3

(snipped)

> A big victory for using cards for initiative. Talk about chaos of

(snipped)