Mines (was Re: [OFFICIAL] Missile Ideas)

1 posts ยท Apr 4 1997

From: Allan Goodall <agoodall@a...>

Date: Fri, 4 Apr 1997 16:01:47 -0500

Subject: Mines (was Re: [OFFICIAL] Missile Ideas)

> At 04:03 PM 4/3/97 +0000, Rob Paul wrote:

> Absolutely! As they're expensive and fairly massive, I think hitting
 As
> is, the mean damage is 1.33 points, with a maximum of 4 and a good

That's pretty much what I discovered in my PBEM game. Even when a ship
accidentally detonated a mine it was no big deal, and that was with me giving
the Nipponese players a dense minefield! Mines just aren't that important in
the game, particularly if you have to rely on laying them during the game.

One thing, though. If you are going to up the damage of mines, you should
lower the chance of a minesweeper accidentally detonating the mine. It's not
realistic to cripple a minesweeping ship 1/6 of the time. Otherwise
every ship in the fleet will need a minesweeping system, which will become a
de facto mine armour system.