From: Brian Bell <bkb@b...>
Date: Sun, 24 Nov 1996 14:39:13 -0500
Subject: Re: Mines (was A,B,C Beams)
-------------------- Quote -------------------- Message text written by libald "On a seperate note, does anyone use (ever) minedroppers? I've found them worse than useless, and even bumping them to 4d (as a beam), no one in our group uses them. Does anyone out there bother?" ----------------- End Quote ------------------- We use the following vairant: Nova Mine. This mine uses a plasma generator similar to the SMNC. However, the plasma sphere is not self-sustaining, and there for only lasts 1 round. In addition, it is not nearly as powerful. 1) Increase number of mines to 6. 2) Upto 2 mines may be placed during a turn. a) Player writes down coordinate of mines and turn placed. b) Mines may be placed anywhere in a 6" radius of the path the laying ship takes during the turn it is laying mines. (no markers, write down X,Y coordinates from a designated corner of the play area.) c) A ship that lays mines may not use any other offensive weapons. 4) Mines become active the turn after they are layed (std). 5) Mines (sensor/trigger) range is increased to 6" 6) Mines explode in a 6" radius (largest template for SMNC) whenever ANY ships (friend or foe) cross in range. Any ships that cross the template suffer 1d6 actual damage (ignores screens & Kra'Vak armor). a) A mine WILL destroy another mine that is in range (destroyed mine does NOT explode unless caused by another ship crossing its sensor range). 7) Once a mine explodes, it is dead. 8) Mine sweepers range is also increased to 6". a) On a result of 1 any other ships that cross the damage radius are also damaged. b) On a result of 2 the mine's sensors are jammed and will not go off that turn reguardless of how many ships cross the detection area. c) On a result of 3-6 the mine is destroyed before it may damage any ship. 9) Any ship may use active scanners to detect a mine. a) Scanning ship must state the coordinates it is scanning. b) On a roll of 4+ it will detect any mine in a 6" radius of the coordiantes (largest SMNC template). c) Enhanced sensors add +1, and Superior sensors add +2 to the roll. 10) Cost: 15, Mass: 5.