Mines (was A,B,C Beams)

1 posts ยท Nov 24 1996

From: Brian Bell <bkb@b...>

Date: Sun, 24 Nov 1996 14:39:13 -0500

Subject: Re: Mines (was A,B,C Beams)

-------------------- Quote --------------------
Message text written by libald

"On a seperate note, does anyone use (ever) minedroppers? I've found them
worse than useless, and even bumping them to 4d (as a beam), no one in our
group uses them. Does anyone out there bother?"
----------------- End Quote -------------------
We use the following vairant: Nova Mine. This mine uses a plasma generator
similar to the SMNC. However, the
plasma sphere is not self-sustaining, and there for only lasts 1 round.
In addition, it is not nearly as powerful. 1) Increase number of mines to 6.
2) Upto 2 mines may be placed during a turn. a) Player writes down coordinate
of mines and turn placed. b) Mines may be placed anywhere in a 6" radius of
the path the laying ship takes during the turn it is laying mines. (no
markers, write down X,Y coordinates from a designated corner of the play
area.) c) A ship that lays mines may not use any other offensive weapons. 4)
Mines become active the turn after they are layed (std).
5) Mines (sensor/trigger) range is increased to 6"
6) Mines explode in a 6" radius (largest template for SMNC) whenever ANY ships
(friend or foe) cross in range. Any ships that cross the template suffer 1d6
actual damage (ignores screens & Kra'Vak armor). a) A mine WILL destroy
another mine that is in range (destroyed mine does NOT explode unless caused
by another ship crossing its sensor range). 7) Once a mine explodes, it is
dead. 8) Mine sweepers range is also increased to 6". a) On a result of 1 any
other ships that cross the damage radius are also damaged. b) On a result of 2
the mine's sensors are jammed and will not go off that turn reguardless of how
many ships cross the detection area.
  c) On a result of 3-6 the mine is destroyed before it may damage any
ship. 9) Any ship may use active scanners to detect a mine. a) Scanning ship
must state the coordinates it is scanning.
  b) On a roll of 4+ it will detect any mine in a 6" radius of the
coordiantes (largest SMNC template).
  c) Enhanced sensors add +1, and Superior sensors add +2 to the roll.
10) Cost: 15, Mass: 5.