From: John Atkinson <johnmatkinson@y...>
Date: Thu, 14 May 1998 23:43:24 -0500 (CDT)
Subject: Mines Part 4
Tactical Minefields: Used to attack enemy's ability to maneuver. Comes in four varieties. Bought in groups consisting of variable number of minefields. Disrupt. Used to break up enemy's formations, cause premature commitment of breach assets, and interrupt command and control. Consists of four minefields, each 250m x 100m, arranged loosely over a 750m x 750m area. 50% probability of encounter. Resource multiplier is.5 Fix. Used to slow the enemy down in a specific area so he can be killed with direct and indirect fires. 6 fields, each 250mx120m, arranged loosely in a 1500m x 1500m group. 50% probability of encounter. Resource multiplier is 1.0 Turn. Used to manipulate enemy's maneuver in a desired direction. Should have subtle orientation, easily detected bypass, and anchored by impassable terrain. 3 or 4 fields, each 500m x 300m. Arranged in a curve measuring 1500m x 1500m overall. 75% probability of encounter. Resource multiplier is 1.2 Block. Used to stop enemy advance along a specific AA or allow him to advance at extremely high cost. Should be complex (ie integrated with wire and other non-mine obstacles) and integrated with intense fires. Will NOT stop enemy by themselves. 8 fields, each 500m x 300m, arranged in group 1500 m, and shallow. Almost as soon as an attacker breachs one field, he should encounter another. Probability of encounter is 100%. Resource multiplier is 2.4