Mines, Part 1

1 posts ยท May 15 1998

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 14 May 1998 23:21:56 -0500 (CDT)

Subject: Mines, Part 1

OK, I had finished my mine rules (not the counter mine rules yet) and
tried to send them twice.  But the *#@(@$&@)#$*@)!_@$(_!@#(^$^&@(#&$
thing crashed both times. So I'm breaking it up about a paragraph at a time.
This is intro.

These are my opinion, publicly expressed. These are based really loosly on
modern US practice, with my spin on future developments and a lot of
simplification for playability. For determining whether or not a unit is in a
minefield, use the center of mass of the vehicle. If there are disputes on
this, then don't use these rules. The number 1500m comes up a lot. Why?
Because it's based on US doctrine, which centers around kicking Ruskie butt.
And a Ruskie batallion normally attacks on a frontage of 1500m. You don't like
it, rewrite your own rules. Comments are welcomed and encouraged. Remember, to
convert meters into Dirtside scale, divide by 100 and slap a " on it. []s
indicate explanations or commentary. And I'm trying to keep it simple
and avoid jargon that I don't explain, but I may slip. Holler--I'll
explain.