Mines.

1 posts ยท Feb 10 1997

From: PCARON <Pcaron@c...>

Date: Mon, 10 Feb 1997 09:35:20 -0500

Subject: Mines.

<Scott Field wrote:>
> I think a lot of people on this list would agree. I make my mines do

> Scott Field

Our group modified the mine rules early on. Here's what we came up
with...

Beam Space Mine Layer (3 mines) Mass: 3 Cost: 10 Does 9d6 BEAM damage to any
ship within 3" of mine. Screens and armor protect.

Nuclear Space Mine (3 mines) Mass: 3 Cost: 10 Does 1d6 damage to any ship
within 3" of mine. Screens and Armor do NOT protect.

EMP Space Mine (3 mines) Mass: 3 Cost: 10 Forces threshold checks per EMP
missile rules in More Thrust to any ship within 3".

Antimatter Space Mine (3 mines) Mass: 6 Cost: 20 Does 2d6 damage to any ship
withing 3" of mine. Screens and Armor do NOT protect.

I've seen some good ideas on the net lately regarding mines. I may modify the
above rules a bit. I'll be paying close attention to what others are doing in
their FT games.