From: Doug Evans <devans@n...>
Date: Wed, 20 Sep 2000 20:40:24 -0500
Subject: Mil vs. Civ was: Re: Tech Level Differences
*** Ought also to have "military" and "civilian" eg FTL drives for merchants. *** FTII had this somewhat in hull builds; you could model it with a difference in hull strengths between mil and civ within a 'race', I suppose. I'll admit to being unclear on the trade-offs. Weapons and/or defenses shouldn't necessarily be different, save that only the military gets to play with the BIG stuff. ;->= If I were pointing a scenario, I suppose I'd GIVE points for cargo capacity, so that weapon loads on civ ships end up costing more by normal cost plus loss of carrying. Corp bean counters are going to be upset with smaller cargoes, after all. FTL tends to be outside the FT game parameters, though you could argue longer setup to jump, or turnaround after arrival. In a campaign game, civ FTL would probably be represented by shorter hops, or less accurate arrivals, with longer normal space transits if you accept you can't jump either in system or REALLY close to a grav well. Did I make sense this time? Been out of it for several days... The_Beast -Douglas J. Evans, curmudgeon One World, one Web, one Program - Microsoft promotional ad Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler