Mid-point firing? Re: Random Firing in Phases

5 posts ยท Sep 13 1999 to Sep 13 1999

From: Doug Evans <devans@n...>

Date: Mon, 13 Sep 1999 10:49:23 -0500

Subject: Mid-point firing? Re: Random Firing in Phases

Ok, just to turn up the heat on the pot, has anyone tried
using an option to fire on the mid-point of a turn? I don't
recall anyone mentioning it before, and I admit remembering which weopens have
fired, along with making all moves stop
at the mid-point to allow the option, might well make this
nightmarishly complicated in a game I continue to call elegant, I must admit
I'm intrigued.

I'd allow a ship to fire only once per turn, or perhaps once per FC per turn,
but that would muddy the waters even more.

Opinions?

The_Beast

From: Tony Francis <tony.francis@k...>

Date: Mon, 13 Sep 1999 17:15:08 +0100

Subject: Re: Mid-point firing? Re: Random Firing in Phases

I'd go for this, but would only allow each _ship_ to fire at either the
mid-point or end. In a decent sized game, that's enough to have to
remember. Trying to note what weapons each ship has fired (and using which
FCs) in each phase would slow things down too much IMHO.

One downside that's just occurred to me - it becomes much harder for
small ships moving very fast to attack capitals. Currently a small ship
moving at (say) 26"-30" can go from being out of range of a class-3 beam
to within range of his own SubM packs in one move without being blown
away. Adopting a fire phase at the turn midpoint means that a class-3 or
even a class-2 could have a pop at him before he can retaliate.

Damn, for a moment it sounded like _such_ a good idea !

Tony

> devans@uneb.edu wrote:

> Ok, just to turn up the heat on the pot, has anyone tried

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Mon, 13 Sep 1999 09:20:05 -0700

Subject: Re: Mid-point firing? Re: Random Firing in Phases

> Ok, just to turn up the heat on the pot, has anyone tried

I'd say no to this just becasue of the added time and complexity of
move-fire-move, not to mention that it blows some of the points balance
out of the water (Thanx for catching that Tony).

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 13 Sep 1999 18:34:57 +0200

Subject: Re: Mid-point firing? Re: Random Firing in Phases

> The_Beast wrote:

> Ok, just to turn up the heat on the pot, has anyone tried

Yes. *Very* time-consuming, particularly in Vector battles :-(

Regards,

From: Doug Evans <devans@n...>

Date: Mon, 13 Sep 1999 11:44:28 -0500

Subject: Re: Mid-point firing? Re: Random Firing in Phases

***
I'd go for this, but would only allow each _ship_ to fire at either the
mid-point or end.
***

Absolutely, this was to me the obvious idea; you can place a colored ring
around each ship's base post as it fires. In some of my games,
that would be a good idea anyway, given slowing mental processes. ;->=
Just wanted to hear if someone had a simple mechanism for more complex
shooting.

***
One downside that's just occurred to me - it becomes much harder for
small ships moving very fast to attack capitals. Currently a small ship
moving at (say) 26"-30" can go from being out of range of a class-3 beam
to within range of his own SubM packs in one move without being blown away.
***

I'm not entirely certain this is bad; I'd have to do more work on the
numbers... As I've said, it's hard to get those kind of speeds anyway where I
play. Small tables make it hard not to run off the edge. Also, small ships
should attack in suicidal droves to score on big ships. Not sure about the
points in this case...

***
I'd say no to this just becasue of the added time and complexity of
move-fire-move, not to mention that it blows some of the points balance
out of the water (Thanx for catching that Tony).
***

Well, this is definitely a home rule test idea. I'll give a go sometime, but
wanted to hear if anyone else had. Thanks!

The_Beast