From: kj@p... (Karl G. Johnson)
Date: Wed, 28 May 1997 01:43:38 -0400
Subject: Re: "Me Too" firing
Another option: Design a chart (like the 'beta' version below) and have both players roll at the beginning of the combat phase; each player resolves all attacks from all ships with that weapons type (for their fleet) and then "scroll through" the remainder of the list until all possibilities have been exhausted (if you reach the bottom before all weapons have fired, roll back to the top of the list until you end up where you started); weapons not possessed by a particular fleet are skipped. This will lead to some wildly different games... Use 2 6-sided dice DR Weapon 2 Needle Beams/AA megabatteries 3 Submunitions/Scatterguns 4 Pulse Torpedo 5 Missiles 6-7 A-C beams 8 PDAF/ADAF 9 Rail Guns 10 Fighters 11 Boarding 12 Nova Cannon/Wave Gun ... and takes the "me too" factor out of the equation. True, it also takes away a critical command decision, but... well, play with it and see what you think. KJ "War Is too important to be left to the politicians." -Col. Jack D. Ripper