Mawson who? (and some first cut extreme weather FMA)

1 posts ยท Jul 10 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 9 Jul 2001 23:47:56 -0400

Subject: Mawson who? (and some first cut extreme weather FMA)

> Sir Douglas Mawson is one of the most famour Australian Antarctic

Ah, explains then why I never heard of 'im I guess.:)

Note: You get more notoriety out of dying or at least eating a few members of
your expidition.

> lost one crew member and the supplies down a crevasse and another died

Note to self: If eating Husky, avoid the liver. Or at least consume in
moderation.

Mawson survived though after a legendary solo journey during
> (during which he had to haul himself on the end of a rope out of a

Is there a book?

 Later on he lead the first few Australian/NZ expeditions to
> Antarctica and set-up our territorial claims and our first permanent

Like NZ needed to worry about anyone encroaching on Antarctic areas! Who
would? Penguins? Maybe a few crazy Laplanders or an Inuit from Northern
Canada. It's tooo damn cold there even for a Canuck!

> There you go more than you ever needed to know about Mawson.... which

I say again, is there a book or website I should visit? Though your quick
precis was interesting, I'd love to read a full account.

> I'm going to be good and let that one go ;)

First time for everything, I'm told.

> >See, that's the Scots stock.

Fulton? Find some of them in Scotland, you will. Besides, we're mostly all
Celts underneath anyway. Hairy Picts if you go far enough back.

> >And now, to gracefully bring this back OT, do

Okay, let's try this:

Troops in cold weather gear (heavy duty cold, not just slightly chilly): treat
as encumbered.

Very hot and very cold weather causes
fatigue/exhaustion twice as fast.

Troops who have not had an acclimatization period should be considered 1 Q
level lower until they acclimatize. In a campaign sense, you should probably
roll a Q die for each at scenario start. On a 1, they've done something dumb
like getting heat stroke or frostbite and are out of the scenario. Not likely,
but you will lose a few in a big formation until they acclimatize (probably a
month or more?).

Snow conditions:

Snowing - LoS can be blocked out beyond 10-
50m depending on the thickness of the snow (whiteout or full blizzard is
nasty).

Snow on ground - Knee high. Drop 1
movement die type. Waist high, Drop 2
movement die types. Shoulder high - what are
you thinking?

Snowshoes let you move on top of the snow at normal rates once you are
familiar with them.

Skis let you move on top of snow (or through it) at rates equivalent to normal
movement, but you can also go up to twice as fast if you sprint or three times
as fast if the downhill slope is available.

Snow offers soft cover (concealment more than cover, but it can make it hard
to tell where to shoot) if it is at least knee high.

Snow will often cover holes, small pits, mines,
roads/tracks, and small free-standing water
(maybe over the ice) thus creating possible hazards. This could be represented
by hidden counters scattered around the board. Come within 2 or 3" of a real
hazard counter (as opposed to a dummy), and you might have to
reaction check at +1 or suffer a result - get
wet, fall in a pit, whatever. A bad thing to happen is to get wet, then get
cold, then die of hypothermia.

How's that for a quick first stab from a cold-
worlder?