Matrix Revolution and StarGrunt/Dirtside

7 posts ยท Nov 10 2003 to Nov 10 2003

From: Hugh Fisher <laranzu@o...>

Date: Mon, 10 Nov 2003 20:46:35 +1000

Subject: Matrix Revolution and StarGrunt/Dirtside

(This could be considered a spoiler: if you really don't want to know anything
about Matrix:Revolutions, stop now.)

OK, the machines are drilling down to Zion. If they then just dropped a nuke
down the hole the movie would be too short, so they're also sending in an army
of mechanical
 spider/octopus things.

And like in Star Wars Attack of the Clones, we've got a future human military
who mostly fight standing up, almost shoulder to shoulder, spraying automatic
weapon fire around.

 Has anyone tried a scenario for Stargrunt/Dirtside (sorry,
not sure which would be appropriate) where the 2003 style
 US Army takes on one of these 'high-tech Napoleonics'?
Might make a good demo game for conventions.

From: Brian Bilderback <bbilderback@h...>

Date: Mon, 10 Nov 2003 10:44:07 -0800 (PST)

Subject: Re: Matrix Revolution and StarGrunt/Dirtside

> --- Hugh Fisher <laranzu@ozemail.com.au> wrote:

> And like in Star Wars Attack of the Clones, we've

Don't forget to compound the issue by providing the humans with armor support
in the form of
uber-high-tech Walkers that carry absolutely no
frontal armor for the pilot....

> Has anyone tried a scenario for Stargrunt/Dirtside

Isn't 'high-tech Napoleonics' a good way of describing
WH40K? (Wouldn't know for certain, never have
played).....

> Might make a good demo game for conventions.

If so, I believe it's been done, IIRC.

From: Doug Evans <devans@n...>

Date: Mon, 10 Nov 2003 13:01:02 -0600

Subject: Re: Matrix Revolution and StarGrunt/Dirtside

***
Don't forget to compound the issue by providing the humans with armor support
in the form of
uber-high-tech Walkers that carry absolutely no
frontal armor for the pilot....
***

My girlfriend was asking about that; I just got a thoughtful, patronizing look
and said 'you wouldn't understand...'

The_Beast

PS If you think I'd EVER treat my SO like that, you sadly underestimate my
survival instincts... ;->=

From: John K Lerchey <lerchey@a...>

Date: Mon, 10 Nov 2003 14:13:23 -0500 (EST)

Subject: Re: Matrix Revolution and StarGrunt/Dirtside

Heh. I brought it up to my girlfriend and she said, "That's really lame. If
they can build those things, they should be able to armor the pilots."

I'll admit to never having played SG, but have thought about how to model
such... um... *tactics* in DSII. And I don't think that DSII would model the
problems very well.:(

The biggest problem that I've read about concerning "massed infantry" tactics
is that bullets do not discriminate, and if they miss the guy you aimed at,
there is a very high chance that someone else will catch it.

Since DSII works on "stands firing at stands" there is no chance of direct
fire splashing into another stand (except for medium and long range SLAM
shots!). Thus, whereas an APSW blazing away at a mass of tightly packed
infantry in the real world would just cream them by dozens, in DSII, it would
only be able to take out one stand per round of firing, at the maximum.

OTOH, if you have artillery available, those poor sods lined up shoulder to
shoulder are going to suffer horribley.

<shrug>

J

John K. Lerchey Computer and Network Security Coordinator Computing Services
Carnegie Mellon University

> On Mon, 10 Nov 2003, Doug Evans wrote:

> ***

From: Jonathan white <jw4@b...>

Date: Mon, 10 Nov 2003 19:18:05 +0000

Subject: Re: Matrix Revolution and StarGrunt/Dirtside

> On Monday, November 10, 2003, at 06:44 PM, Brian B wrote:
If you're seriously considering doing a 'matrix' sim game, go find a copy of
the Animatrix and watch the second half of 'Second Rennaissance'. Mind you,
not straight after you've had anything to eat.
Especially if it was in a tin. Yeeech. In summary - frontal armour
doesn't help.

From that and Revolutions, it seems to me the only way to simulate it is to
work out a mechanism that the ACU's can keep the sentinels at beyond arms
reach by weight of fire. Once the squids get into close combat it's

pretty much game over regardless of exactly how the mechs are built.

Of course, in fact any stand up fight between the humans and the machines in
the Matrix world is one sided by definition. The machines simply have
ludicrously superior weight of numbers. Not sure whether you'd want to sim
that bit though.

                                                TTFN
                                                        Jon

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Mon, 10 Nov 2003 20:28:46 +0100

Subject: Re: Matrix Revolution and StarGrunt/Dirtside

> Since DSII works on "stands firing at stands" there is no chance of

But a single stand is not a massed bunch of infantry. Look at the figure and
ground scale. A stand represents infantry reasonably dispersed against direct
fire.

Greetings Karl Heinz

From: John K Lerchey <lerchey@a...>

Date: Mon, 10 Nov 2003 14:35:14 -0500 (EST)

Subject: Re: Matrix Revolution and StarGrunt/Dirtside

Yup. It does, as it should, since the game is reflecting modern infantry
tactics. What you would need to do, would be work out something where you
could mass stands, and call it all an element. or something, so that you could
grease lots of 'em with each "shot".

So, given that militia is 3 hits to kill, I would suggest that massed infantry
follow something like this:

        - normal firepower (2 chits per stand, depending on type)
        - 2 hits to kill a single element (they're packed tight!)
        - any additional valid damage is applied to an adjacent stand
(allows for splash effects)
        - all elements in a squad or whatever the formation is, must
be in base to base contact at all times

That would likely do it justice and cause a LOT of casualties. It would also
make sense to do something to the morale tests to give bonuses for having lots
of stands still alive.

:)

John K. Lerchey Computer and Network Security Coordinator Computing Services
Carnegie Mellon University

> On Mon, 10 Nov 2003, K.H.Ranitzsch wrote:

> > Since DSII works on "stands firing at stands" there is no chance of