Since I think there are now 3 or 4 different threads running under the subject
of "Custom" fleets...I took the liberty to alter the subject line:)
> "Davis, Jonathan E (CRD)" wrote:
Actually, iirc, stiltman explained that they don't use fighter morale rules,
and they do what is in effect 'instant fighter reorganization'. IIRC he said
they just tally up all the fighter squadrons into one final count of fighter
(thus 40 squadrons means 240 fighters, not 40 seperate groups of 6) and
subtract from there. This *could* give PDS' a very *slight* advantage in the
reroll department, as you would not necessarily have to assign PDS suites to
fighter groups, but just tally up the number of PDS' you are going to put up
for fighter defense. So if you would happen to get hit with the Teske Field
during that defense, a given PDS could potentially knock down more than a
single squadron of fighters, something one cannot do normally.
Mk
> Indy wrote:
> Actually, iirc, stiltman explained that they don't use fighter morale
This is all correct. We just consider the 6-fighters-per-group number
an arbitrary statement of how many markers to stick on the field and in what
increments of fighters we buy bays for. Functionally, if you've got 240
fighters we wouldn't bat an eyelash if you threw 12 groups of 20 rather than
40 groups of 6. We keep groups of 6 anyway because sometimes we wish to divide
into smaller groups from the huge piles that will often come up (say, if a
fast flanker ship wants a modest fighter screen), but if any given
confrontation of fighters with either other fighters or PDS comes up, we don't
mess with morale and the rolls are considered against the block as a whole
rather than as a series of discrete groups. If you kill 15 fighters out of a
block, we just pull two markers off the board from the block and consider a
third marker to only represent 3 remaining fighters, rather than possibly
taking one out of each of 15 fighters.
This makes the fighters a bit more powerful in some ways (no morale,
auto-
recombine), weaker in others (excess damage carries over to other groups), and
VASTLY simplifies keeping track of how many fighters are on the board on this
scale (since you don't have to keep 40 seperate tallies and keep every single
marker on the board straight).