maps

3 posts ยท Mar 9 2001 to Mar 10 2001

From: Barclay, Tom <tomb@b...>

Date: Fri, 9 Mar 2001 14:11:00 -0500

Subject: maps

K-H said:

Seems copyright issues are now being taken as seriously as warfare ;-)

--> Not much difference anymore...

During the Cold War era, both sides regarded maps as classified information.
Published maps were missing militarily relevant information.

The Soviets were especially paranoid about it. It was impossible to get a good
street map of Moscow, and in larger scale maps, whole cities and roads might
be off by several kilometers.

--> IIRC, the Soviets actually omitted ten or a dozen small-city sized
complexes they used for development of nuclear and biochemical weapons and
other such black projects. They just didn't appear on ANY map. The people who
lived there were in a kind of geographic limbo.

--> Apparently the same Soviets used bad maps to good effect vs.
invading Germans in WW2. The Germans captured their maps, used them, and had
some nasty surprises.

--> An interesting SG2 game would involve giving one side a map with
objectives that notably disagreed with the board setup, so the player in
charge had difficulty deciding where his mission objectives lay...

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 09 Mar 2001 19:34:37 EST

Subject: Re: maps

On Fri, 9 Mar 2001 14:11:00 -0500  "Barclay, Tom" <tomb@bitheads.com>
writes: <snip>
> --> An interesting SG2 game would involve giving one side a map with

You are a sneaky, devious and evil GM, I can tell. Like Mary Poppins,
"Practically perfect in almost every way."<grin>

From: Laserlight <laserlight@q...>

Date: Fri, 9 Mar 2001 21:13:16 -0800

Subject: Re: maps

TomB said:
> >--> An interesting SG2 game would involve giving one side a map

Glenn said:
> You are a sneaky, devious and evil GM, I can tell. Like Mary

Don't tell Stuart about this!