From: B Lin <lin@r...>
Date: Thu, 8 Aug 2002 11:48:11 -0600
Subject: Making a WW2 Mod - was Spoon Feeding WWII Genre to players
One issue with this piece-meal approach (I'll just make stats for what I have) is that you might start applying a certain value to vehicle (armor, weapon, movement rate) which works great for the six or seven types of vehicles you have in your collection. For instance, you give a Panzer IIIe an armor value of 3, the Panzer IVH a 4 and the Tiger I is a 5. Later your acquire a Jagdtiger - is it a 6? or a Panther Va, a 4.5, a 4.7? Does the addition of Zimmerit paste add anything? You might need to consider the entire possible range of values (absolute best to absolute worst) and then start assigning values to the stuff you have. One problem with this is what happens if the range is too large for convenient classification of the majority of the vehicles used? How often are you going to have Tiger II's, Jagdtigers or IS-2's on the board? How often will 155mm, 203mm or larger caliber weapons be on the board and used for direct-fire operations? What about naval support like in amphibious landings - should a salvo of 16" shells even be considered at this scale? If you leave something off the end of the scale, there is always going to be someone who wants to use it - SturmTigers, Maus, Karl Siege Mortar - do you just make exception rules for those items? The values you pick need to mesh with all the other values in a "reasonable" way. You mileage will vary as to what reasonable is - for instance, most people agree that the 75mm on a Panther is superior to the 75mm found on most Shermans, but is it superior to the 105mm howitzer found on the Jumbo Shermans? Is a BAR the same as a light machine gun? Is the MG42 more or less effective than a Lewis machine gun because it usually only had a 50 round belt, wheras the Browning could take a 96 round drum? (admittedly in a fixed position, you could link multiple belts together, but on the move only 1 belt would be loaded). It's comparison's like these that make modules like these tricky. Usually there is a consensus that one item is better than another, but the question is how much better. I've gotten stuck with these questions as I am making my own home-grown 15mm WW2 skirmish game. Straight infantry actions are a breeze, but vehicles are a pain due to the huge variety of armor and weapons and systems found on them. Some thoughts before you get mired in details... --Binhan > -----Original Message-----