Macro Rules

5 posts ยท Feb 27 2002 to Feb 27 2002

From: Laserlight <laserlight@q...>

Date: Tue, 26 Feb 2002 21:21:42 -0500

Subject: Re: Macro Rules

From: <hal@buffnet.net>
> Hello Folks,

go to google or your favorite search engine, plus in "full thrust" and
"campaign".

If you mean Official Rules, no, not yet. This will, I imagine, be in

From: Joe Ross <ft4breedn@h...>

Date: Wed, 27 Feb 2002 02:23:56 +0000

Subject: Re: Macro Rules

Weren't there rules in MT that went something like each point of equipment
cost took a week to build the item, and a damaged item took half the time to
repair? Which spawned the whole "Combat repair/Stardock repair"
debate.... I could be wrong...

> From: hal@buffnet.net

From: hal@b...

Date: Tue, 26 Feb 2002 21:25:13 -0500

Subject: Macro Rules

Hello Folks, Is there a ruleset in place that permits GM's to set up scenarios
based on actual production capabilities? Production times of hulls, personnel
training, etc?

I guess what it boils down to is that if one is going to run a campaign time,
one needs to know what the economic effects are for building a small ship is
versus the cost to build a larger hull. Then one needs to know
what the production rates are, and finally - how long it takes to build
an infrastructure on other worlds. Otherwise? I could very easily see it come
to pass where Nations A & B decide to have a war, and fight it out on Earth
rather than on their "colonies".

Comments?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Wed, 27 Feb 2002 13:48:27 +1100

Subject: RE: Macro Rules

On Wednesday, February 27, 2002 1:25 PM, hal@buffnet.net
> [SMTP:hal@buffnet.net] wrote:

If its for FT, then the following page is adaptable to what you need:

http://home.pacific.net.au/~southernskies/ft/ftcamp1.htm

*****

From: Roger Burton West <roger@f...>

Date: Wed, 27 Feb 2002 08:52:13 +0000

Subject: Re: Macro Rules

> On Wed, Feb 27, 2002 at 02:23:56AM +0000, Joe Ross wrote:

FT2 p.35 talks about repair. In the campaign system I'm currently working on,
what's done with damage control is referred to as
"jury-rigging", as opposed to "repair" which is what happens at a naval
base. It's more effective because:

- you get to shut down the rest of the ship while you're working
- it's not being done in the middle of combat
- there's less time pressure
- there are more replacement parts available