From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 5 Oct 1999 21:12:22 -0700
Subject: Fwd: LS Review
For those who are interested, I got this off the JCML... << Here's v.2.0 of the review, hot off the word processor. I've made all of the changes that I think are needed from the ones suggested. So, onto the more kind, gentle review of LS. If you can think of anything that hasn't already been talked about in the LS review thread that may make the review better, than please contribute. J _________________________________________________ The Setting Early in the 23rd century, two huge fleets hang in the void of space, poised for combat. Mammoth cruisers, stretching out for 1/3rd of a mile, deploy swarms of deadly 1 man Space Fighters. 35 meter tall humanoid assault vehicles, called Exo-armor, weave in and out of formation as they patrol the length of they're fleet. On one side there is CEGA, the Central Earth Government and Administration, fighting to reunite all of humanity under one flag. On the other, there is the Jovian Confederation, the descendents of scientists and miners who migrated to Jupiter centuries ago. They fight for independence. This age old conflict paints the background across the stars for epic space battles, and a really good game line by Dream Pod 9. This is Jovian Chronicles. Lightning Strike is a Cinematic Fleet Combat System, to quote the company line. It is set up to allow 2 players participate in grand scale space battles between CEGA and The Jovian Confederation. The rules state that there should also be a non-partial GM to watch over all die rules and rule questions. This will be refreshing to both Tactical gamers and Roleplayers. The Tac gamers will find that they can spend more time on strategy and less on debating about which rules apply when, and the Roleplayers will be right at home with being able to focus on game play instead of studying the rules. The Rules The strongest feature of Lightning Strike (from this point on LS) is the rule system that is supplied. It allows for any number of Capital ships, Exo-armors, Exo-suits, and Space Fighters to battle it out in the void of space. That is, provided you have enough tabletop to allow them to maneuver. These rules, as well as the movement rules supplied, are abstractions of battle. They are meant to represent something similar to what a general would see when looking at his tactical display of the battlefield. LS use's a rather unique system of measurement. All weapon range and movement stats are given in Centimeters. Yes, as in the small lines on the other edge of the rule. It works fairly well, but can bring up a number of problems that aren't present when using Hex maps. For example, instead of quickly glancing at the battlefield and counting the number of hexes between you and your target, you have to measure the distance with a rule. Or, what if that enemy craft is 23 1/3cm away and your attack range is 23cm. This system is noteworthy both more to veteran JC players than people who only have LS, because no other JC products use anything similar, or compatible. LS use's counters to denote Exo and Ship location on the battlefield. 5 sheets of full color, wonderfully drawn and inked, glossy units are included, along with a sheet of markers for showing status, vehicle condition, movement, and other variables. They are all clearly labeled, and large enough that anyone can tell what type of Exo or Ship it is at a quick glance. Capital Ship markers are one sided, and sit flat on the battlefield, with all measurements for range and movement being taken from a white dot at the markers center. Exo and Fighter units, however, do not have this dot. They are double sided, and seem to be meant for use with Counter Stands. These stands can be picked up at almost any gaming store, but the fact that they weren't included is just another small detail that detracts from LS. Specific rules are not given for running the system with more than 2 players, but these rules can be easily improvised by any experienced gamer. One the other side of the coin, players shouldn't be expected to supply their own rules. When I think of Cinematic Fleet Combat, pictures of The Battle of Yavin, countless Macross episodes, and my new found love Gundam flash before my eyes. None of these epic struggles can be accurately portrayed with only 2 players, but can be done well with 2 sides, each divided among a few players. The Advanced Rules included cover everything from Electronic Warfare to Boarding Actions against enemy Capital Ships. An extensive section on running a campaign gives pointers and rules about prolonged fleet management and repairs. LS also includes a number of highly useable scenarios that can be run as either a larger campaign or individually. Again, the Rules that are included are where LS really shines. Compatibility It uses a streamlined version of the amazing Silhouette rules to ensure ease of play. The LS rules are not compatible with either the Jovian Chronicles TAC or RPG rules. This poses a major problem for anyone hoping to use LS in they're existing JC campaign, but in no way hinders play for those new to the Jovian Chronicles setting, or Dream Pod 9 products all together. A set of rules is given for converting existing RPG characters into LS, but rules for converting Exo's, Ships, and Fighters are not included. Fans of the Roleplaying aspect of JC might not mind having to fly a stock Pathfinder as long as they get to use they're favorite character, but Tactical fans wont be very happy about trading in their Custom Pathfinder Variant for an Off-the-Rack Exo. The fact that some units are flat and that some are 3d brings up all the problems you might expect. For Example, it can be difficult to calculate Line-of-Site between 2 Exo's on different sides of a Capital Ship. It can be difficult to calculate Close Range between 2 Exo's, which calls for physical contact between the Unit Markers. Physical contact is effectively prevented accept from the side when you are using Counter Stands with 1/2CM bottoms. There is no way to measure Vertical Movement, but this is a problem with most Space Combat games. On a more grand scale, there is no reference to what place LS has within the bigger JC picture. No timeline references, no dates given, no background material outside of a one-page synopsis of what the Jovian Chronicles setting is about. The Conclusion So, all in all Lightning Strike is an Average quality product from a company that most people expect Superior quality material from. It is a bit expensive considering its size. A product like this would have been better served by something more in line with the Heavy Gear Tactical Box Set than 64-page booklet. With the absence of any new artwork will not be an issue for people using LS as a stand along system, but will be easily noted by any other JC fan. Its small size, reproduced artwork, and few seemingly important elements being left out all come together to make Lightning Strike come off feeling rushed to someone familiar with the JC line, but don't detract from the game to someone who is new to the scene. Style: 3 (Average) of 5 Substance: 4 (Meaty) of 5 > [quoted text omitted]