Low Tech Scenarios..morale rules

4 posts ยท May 20 1998 to May 22 1998

From: Los <los@c...>

Date: Wed, 20 May 1998 13:31:34 -0700

Subject: Re: Low Tech Scenarios..morale rules

> Thomas Barclay wrote:

> You think so? I'm not sure, but if you look back historically, many

I actually I was less concerned withthe actual percentage of loss (I threw out
any number) than I was with the time span in whcih they are incurred. You are
right, most units will pack it in long before 50% losses.

> No morale system is perfect. And no morale system that encourages

Do you remember that game TACOPS? Not a bad game but it had NO morale rules.
The designer thought that players didn't want to be bothered with them PLUS
since you can't quantify maorale exactly it owuld be unrealistic. Of course my
argument was no morale rules at all was ten times more unrealsitic than having
something.

From: Mikko Kurki-Suonio <maxxon@s...>

Date: Fri, 22 May 1998 09:00:30 +0300 (EET DST)

Subject: Re: Low Tech Scenarios..morale rules

> On Wed, 20 May 1998, Los wrote:

> Do you remember that game TACOPS? Not a bad game but it had NO morale

Actually, I agree with this view. Many gamers (as opposed to simulationists)
intensily dislike morale rules and typically morale rules, confidence checks
etc. is the part of the game that is forgotten in the heat of the action.

> PLUS since you can't quantify maorale exactly it owuld be

Again, agreed, but some people are looking for a fun game, not realism.
Besides, it might be worthwhile to ask which realism a game like DS2/SG2

is trying to portray? Modern combat with neater guns, or the stuff you saw in
the latest SciFi flick?

From: Noah Doyle <nvdoyle@m...>

Date: Fri, 22 May 1998 02:03:21 EDT

Subject: Re: Low Tech Scenarios..morale rules

> In a message dated 98-05-22 01:48:38 EDT, Mikko writes:

<< Again, agreed, but some people are looking for a fun game, not realism.
Besides, it might be worthwhile to ask which realism a game like
DS2/SG2
is trying to portray? Modern combat with neater guns, or the stuff you saw in
the latest SciFi flick? >>

Well, I would hope that we are somewhere between the two - closer to
modern
combat, actually.  As I remember, DS2/SG2 were designed to 'simulate'
good military SciFi. Which most SciFi movies are not. (Starship Troopers,
bleah!)

And an FMA comment: Full Metal Atkinson: If it consists of nothing but
engineering rules and Frenchmen, then wouldn't they be mimefields?

From: John Atkinson <johnmatkinson@y...>

Date: Fri, 22 May 1998 08:20:42 -0500 (CDT)

Subject: Re: Low Tech Scenarios..morale rules

> You wrote:

> Well, I would hope that we are somewhere between the two - closer to
(Starship Troopers, bleah!)

Hear, hear!  (Pet Peeve, SciFi is trashy television/movies, SF is good
literature) Dirtside comes closer to the type of thing shown in the Bolo
novels, Drake's Hammer's Slammers, Pournelle's (too numerous to list),
Starship Troopers (the book), and other good stuff than either modern or
crappy movies.