Looking for more info about StarGrunt / Here's you chance tolure me away from the Dark Side :-)

3 posts ยท Aug 27 2003 to Aug 28 2003

From: Nicholas Caldwell <nicholascaldwell@e...>

Date: Tue, 26 Aug 2003 21:59:55 -0400

Subject: Re: Looking for more info about StarGrunt / Here's you chance tolure me away from the Dark Side :-)

I have, sorta. I used the prototype FMA skirmish rules, but SG2 would work,
too. The key change is adding "reload" action after firing. I would keep
track of which figs fired on an individual basis, though -- or maybe
allow half squads to fire while the other half reloads. The second is easier,
the first is more flexible. Depends on the size of your squads and how many
squads are on the table.

Oh -- I also limited command actions to the radius of the commander's
quality. So a Regular has an 8" radius where he can transfer actions and a
green only has 6.  I also limited the transfer --  a transfer of one
action means the squad can take one action, not two as in SG2.

Nick Caldwell nicholascaldwell@earthlink.net

[quoted original message omitted]

From: Laserlight <laserlight@q...>

Date: Tue, 26 Aug 2003 23:39:54 -0400

Subject: Re: Looking for more info about StarGrunt / Here's you chance tolure me away from the Dark Side :-)

> Has anyone done anything with AWI style games in SG2? Or would it

www.hyberbear.com had the War of Northern Aggression variant, which you could
tailor to 1776

From: Mike Hillsgrove <mikeah@c...>

Date: Wed, 27 Aug 2003 20:46:18 -0400

Subject: Re: Looking for more info about StarGrunt / Here's you chance tolure me away from the Dark Side :-)

Given the fantastic difference in tactics and weapons characturistics, the AWI
may be stretching it a bit.