I know I saw a set of rules to design your own modular fighters somewhere but
in a search I can't find it now.
I'm considering for my homegrown power a modular fighter. Giving them
the ability to swap from intercepter to multirole to attack fighters and have
the ability to attach fuel pods for long range mission.
So was I dreaming or is it out there somewhere?
Have a Good One, DOC Agren    (Lurker on the Digest)
> I know I saw a set of rules to design your own modular fighters
Search for "Jared Noble" and "fighters".
> So was I dreaming or is it out there somewhere?
These are not mutually exclusive possibilities...
This what you are looking for?
http://www.homegame.org/siefert/uftwwwp/files/fighters.htm
Hope this helps.
Thomas
[quoted original message omitted]
> Thomas Heaney wrote:
> This what you are looking for?
homegame.org/siefert/uftwwwp/files/fighters.htm
...though keep in mind that those rules are for FT2/MT, not for the
Fleet Books.
Regards (and Merry Christmas, etc.),
Hi DOC Agren from a fellow Digest lurker.
Thomas had replied with the link to Jared Noble's page with his Modular
Fighter Rules. I was just going to note that they are pre-fleetbook.
We started with the info on this link and made a few adjustments for fleetbook
fighters.
In the Propulsion section we lowered the cost for Fast and Long-Range
Modules from 3 to 2. FB Fast and LR fighters are cheaper than in FT2.
We also lowered the cost for Fast/LR from 6 to 5.
In the Anti-Ship section we increased the cost of Attack and Torpedo by
1 each. His cost for them is low on this link page. These fighters cost did
not change for the fleetbooks.
The only change to the Efficiency ratings was for Limited Anti-Fighter.
We gave it an Eff = 1, and made "None" AF an Eff = 0, Cost = 0. This was
to conform to our house rule of Fighter Eff more that 5 to be invalid, but no
one built fighters that could not defend themselves.
We allow Fast/LR fighters which we refer to as Recon/Patrol. They use
Standard frame, Fast/LR engines, "None" Anti-ship, and Standard
Anti-fighter; these are "legal" for us Costing 6 per with Eff of 5.
The last addition we made was to add a Medium frame with Cost 1 and Eff
1. With the Heavy Frame having a defence against beams equal to level-2
screens in the Beta fighter rules; we made the Medium frame to be as
level-1 screens against beams. This will only come in effect if the die
is not DRM'd by a minus, as this makes the 4 a no hit already. But if the beam
die is unmodified or plus DRM'd then the extra cost (4 each fighter) is a
little protection. This modify is for BD's only, we do not
modify Scatterguns Anti-fighter, if you want to protect from them then
you must pay the full price for Heavy fighters.
Thank U all for providing me with the info on these.. It is too bad they are
pre FB book with Jerry mods I think they seem to work in close enough...
I will be sitting down and working up a pair of fighters which can be modular
set-up. Will post them when I'm done.
Have a Good One, DOC Agren    (Lurker on the Digest)
In a message dated 12/26/04 2:01:01 AM,
> owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:
> Date: Sat, 25 Dec 2004 18:58:53 -0500
> Thomas had replied with the link to Jared Noble's page with his
- -jerry