[Long] Re: [OFFICIAL] Freighters/Merchants question....

8 posts ยท Nov 11 2004 to Dec 6 2004

From: Doug Evans <devans@n...>

Date: Thu, 11 Nov 2004 08:37:48 -0600

Subject: [Long] Re: [OFFICIAL] Freighters/Merchants question....

Ok, started this earlier, put it in draft queue, and it's been 'like Topsy'.

As far as disperse forms, including 'string' ships, there's room for all
possibilities. If you're not worried about tight manuevers, mostly the concern
of military and ships working through cluttered areas, such as asteroids,
dense manufacturing space, etc., swinging a string around to apply breaking
pressure for the arrival might be ok.

I see someone came up with a ship that's the Valley Forge, but in keeping with
my idea of more densely populated backbone.

We may be somewhat limited as to how much variety Jon can squeeze into his
line, but shouldn't be with our imagination.

> Personally, I think that freighters should be massive; they have to be

There's been some discussion that small, rare, specialized cargoes might be
more lucrative than regular bulk, or dispersion of cargoes to outlying regions
would require smaller delivery systems. Also, you can argue that FTL, in some
universes, increases in cost exponentially with size.

I think there's 'room' for huge super-cargo ships, and scrabbling
private-morgaged-to-the-eyeballs concerns.

My own post-corporate-wars Texaco Free Traders inherited (plundered and
escaped with) ships either built from huge bulk fuel (Hsub3?) carriers, or the
engineering sections to be 'flown on site' to be finished where the fuel is
gathered.

For anybody interested, the 'capitals' are built from aircraft model drop
tanks, w/ the pylons acting as 'sails', formerly all crew areas, now
command. The largest ships are cobbled together, with some pylons used as
connectors, giving you, as I described in 2001:
***
My Texaco (TFNS) super-carriers, yet to be assembled, are a little over
four inches, and in three equal, large pods. However, my fluff is that they
are converted merchant hulls tied together, light and fragile and BIG.
***

The engineering sections were referred in 2001 to as:
***
As an aside, I'm claiming the AMT/Ertl Droid Fighters for Texaco
Freetrade zone Naval Service Deep Space Flotillas, not that that stops anybody
from
other uses. ;->=
***

If you think of the wing pods as sections from the skin of the drop tanks, you
can imagine them as the pumps and other fuel handling machinery, and thrust
and FTL engines, transported to where the relatively simple tank sections
would be manufactured and added.

These without added tank sections would be all engine and machinery; I
figured they'd be fast, and the corp-heads would claim that the
equipment could be used to power weapons. 'No really, the class 4 beams were
created out of molecular separation units and standard APU's. Would we lie?'

To finish out the units, I included repair and replenishment ships from the
central parts of the droid fighters. Really crappy picture:
http://dje.nebraska.edu/FRRD_kitchen_adjusted.jpg

This particular build is too fragile for play or transport; in a game, I'd use
one with the frame collapsed, and the upper structure flush with the
ship. I just liked it as proof-of-concept.

Oh, yeah, don't ask for stats; every set I've tried is just embarassing...

> I also like the modular look, so long as it's done right. I don't
too much wasted space.

I always assumed that the Valley Forge could have had more and better cargo
pods crammed along the backbone.

Space is never wasted; space is big. Really big. So big that... Oops, never
mind.

However, that's quibbling; manufactured material in the framework IS wasted.

The_Beast

From: david smith <bifsmith207@h...>

Date: Mon, 15 Nov 2004 09:25:19 +0000

Subject: RE: [Long] Re: [OFFICIAL] Freighters/Merchants question....

> From: Doug Evans <devans@nebraska.edu>

Does everyone forget that the valley forge from silent running and its sisters
started the film with the entire spine covered in bio domes, and

only when the eco frendly man jetttisoned a dome with the other men and a nuke
in that it was left was the drive section, spine and the pods on the end (as
used as the agro ship in battlestar gallactica, original series). So it did
have cargo pods crammed along the backbone (plus the biodomes were mainly big
empty spaces, so not very effiecient as cargo pods).

BIF

From: Doug Evans <devans@n...>

Date: Mon, 15 Nov 2004 12:12:13 -0600

Subject: RE: [Long] Re: [OFFICIAL] Freighters/Merchants question....

> Does everyone forget that the valley forge from silent running and its

*cringe* *whinge*

In slight self-defense, it's been awhile since I viewed said classic,
and the domes themselves are hardly the most efficient spaces for cargo.

I will go back and have another look; my recollection was that the domes, at
most populated, weren't that thick, but dopey moi.

The_Beast

From: Andreas Udby <javelin98@l...>

Date: Sat, 04 Dec 2004 17:31:02 -0500

Subject: Re: RE: [Long] Re: [OFFICIAL] Freighters/Merchants question....

http://www.freewebs.com/javelin98/ft.html

Here are a couple of freighters I scratchbuilt (scroll to the bottom of the
page) for FT and Starmada. The spherical gas tanks were inspired by
a natural-gas ship I saw sailing in Puget Sound some time ago.  And I
made these puppies big -- nearly as long as the UNSC ER-Dreadnought in
the background, and more than twice the size of the GZG "space trucks" that
I'm painting up right now.

Anyhoo, I just think that freighters ought to be big, somewhat ugly, and
utilitarian. IMHO, and all that.

From: Don M <dmaddox1@h...>

Date: Sat, 4 Dec 2004 16:41:30 -0600

Subject: Re: RE: [Long] Re: [OFFICIAL] Freighters/Merchants question....

Like your Space stations write up.......)

[quoted original message omitted]

From: Nyrath the nearly wise <nyrath@c...>

Date: Sun, 05 Dec 2004 07:39:21 -0500

Subject: Re: [Long] Re: [OFFICIAL] Freighters/Merchants question....

> Andreas Udby wrote:

From: Roger Burton West <roger@f...>

Date: Sun, 5 Dec 2004 21:07:17 +0000

Subject: Re: RE: [Long] Re: [OFFICIAL] Freighters/Merchants question....

> On Sat, Dec 04, 2004 at 05:31:02PM -0500, Andreas Udby wrote:

> Here are a couple of freighters I scratchbuilt (scroll to the bottom

Very nice! I think the bulk freighter works better for me - not sure
why, since the off-centre spine will be interesting from the engineering
point of view, but it "looks right".

Cheers,

From: John K Lerchey <lerchey@a...>

Date: Sun, 05 Dec 2004 22:50:08 -0500

Subject: Re: RE: [Long] Re: [OFFICIAL] Freighters/Merchants question....

Andreas,

Really nice work! It did take quite a while before I stopped getting errors
trying to load the pics, but they were worth the wait. I'll never go into
Michaels without serious interest again.:)

John

--On Saturday, December 04, 2004 5:31 PM -0500 Andreas Udby
> <javelin98@lycos.com> wrote:

> http://www.freewebs.com/javelin98/ft.html
http://r.lycos.com/r/yp_emailfooter/http://yellowpages.lycos.com/default
.
> asp?SRC=lycos10