> You really like "the knife" when replying to me don't you? Oh well, I
Actually, that was one of Oerjan's less caustic-sounding replies. ;->=
As I've said before, his dispassionate, analytic 'voice' can sound gruff, when
he's merely being sincere. I've always admired that, even if occasionally a
bit uncomfortable on occasion.
I think it was an American that came up with the term 'brutally honest', which
is weird, given our rep for lack of tact.
However, I will slightly counter his opinion with the observation that DS and
SG popularities are grounded in the 80's quality he mentions. Unless you are
on the bleeding edge his work represents, it does seem 'real' to many gamers.
The_Beast
> Doug Evans wrote:
> However, I will slightly counter his opinion with the observation that
Unless
> you are on the bleeding edge his work represents, it does seem 'real'
to
> many gamers.
I'd rather say that they *did* seem 'real' to many gamers when they were
published - in the early 1990s. Nowadays however the TV news almost
daily show combat action rivalling or surpassing what the DS2 and SG2 rules
allow... and the TV news rarely show you the bleeding edge of things. It's not
just me; more and more players are starting to compare the games to
what they see in the real world and find the games less than up-to-date.
And when supposedly super-high-tech SF gadgets like grav vehicles have
an
all-out (so fast they can't fire on the move) maximum speed about half
that
of a modern tracked MBT going cross-country with *full* ability to fire
on
the move, well... :-/
Later,
> On Saturday 24 July 2004 09:54, Oerjan Ohlson wrote:
It's
> not just me; more and more players are starting to compare the games
This is true of pretty much any SF. I've played in a number of SF games where
laser guns have shorter ranges, and are less effective, than modern day
weapons, and where a ship's mainframe is less capable than my desktop PC.
> And when supposedly super-high-tech SF gadgets like grav vehicles have
Personally I'd prefer to drop the grav tech (too far fetched for my tastes)
and stick with wheels and tracks. Then think what you could do with decent AI,
automated tanks, genius missile swarms and whatever other technology we might
have in the next 100 years.
> I'd rather say that they *did* seem 'real' to many gamers when they
It's
> not just me; more and more players are starting to compare the games to
I'm with Doug Evans, realism isn't what some of us want in these games. The
recent discussion about StarGate is a perfect example: people like me don't
care what a P90 does in real life, we want to simulate what happens on the TV
show.
Ideally we'd have rules which extend all the way from "gritty realism" up to
"space opera" at the choice of the players. Seems to be very difficult though.
> --- Samuel Penn <sam@bifrost.demon.co.uk> wrote:
> Personally I'd prefer to drop the grav tech (too far
So don't play with the grav tech, but some of us enjoy it immensely, and would
like to see it done a little better, actually.
> --- Hugh Fisher <laranzu@ozemail.com.au> wrote:
> I'm with Doug Evans, realism isn't what some of us
The operative word being "some". Of course, if the came is as generic as it
claims, it should be able to accommodate both preferences.
> Ideally we'd have rules which extend all the way
Difficult, but not impossible. And certainly worth the effort.
> On 24 Jul 2004 at 20:28, Hugh Fisher <laranzu@ozemail.com.au> wrote:
> I'm with Doug Evans, realism isn't what some of us want
I agree that it's not what everyone wants. However, a lot of people play
GZG games because they are "more realistic" than Warty 40, and the
majority of sci-fi games on the market. Otherwise you wouldn't see
"realism" creeping in on PSB arguments as much as it does.
---
> On Monday, July 26, 2004, at 09:21 AM, Allan Goodall wrote:
> I agree that it's not what everyone wants. However, a lot of people
I'm in the "more realism" camp myself. More realism is different than
realistic though...I can't imagine the types of killing tools that will be
available to soldiers 100 years from now. I can imagine small scale
conventional conflicts being over with very quickly -- from a gaming
standpoint what fun is that?
Damo