Hey guys,
Anyone interested in running some linked scenarios for next years ECC? The
concept would be that the results of the previous scenario would have an
impact on the following one. It would be real nice to have one of each of
GZG's represented with, at a minimum, FT, SG, and DS. FMA Skirmish would be a
winner as well.
A possible example:
1) An FMA game where a small force infiltrates a command and control structure
to render some important piece of hardware worthless.
2) FT Battle to gain control of a system or a large portion of it. If
the attacker is successful in #1 then they get a few more ships and/or
the defender doesn't get as much (because they couldn't get the call for aid
out in time).
3) A DS game representing a landing of assault forces on the surface.
Establishing a "beachhead" of sorts. If the attacker wins in #2 they could
have more supplies, equipment, etc.
4) Finally a SG game representing a patrol or meeting engagement between two
similar forces.
Just an idea.
Damo
> On Sun, Apr 20, 2003 at 12:44:41PM -0400, Damond Walker wrote:
Sounds good... The only potential problem, it seems to me, is the same as with
a campaign system normally: if side A wins one game, it'll have an advantage
in the next one, and if it keeps winning then the later
games are pretty lop-sided.
R
There are ways around that. Each player starts with a pool (the force you'd
normally take, along with some reserves). Even as you take casualties, you'd
still have a little something for the next scenario. Also, after
every game, you roll dice for each unit that was killed/destroyed to see
if it was only a temporary condition (after all, mostly dead is still partly
alive...). Granted, that one kind of breaks some other rules... but if
everyone agrees to it before hand...
> -----Original Message-----
> On Sun, Apr 20, 2003 at 12:44:41PM -0400, Damond Walker wrote:
RBW said:
> Sounds good... The only potential problem, it seems to me, is the same
Ideally, you'd have a GM who was gung-ho enough to prepare for a
spectrum of results, and you'd run a couple of events simultaneously to reduce
the size of the spectrum.
"If Alphalians win Friday night's DS2 *AND* FMAS games, the Saturday morning
SG scenario is A1 (Attack on Betan Base); if only one, A2 (Meeting
engagement); if neither, A3 (Defense of Alpha Starport)."
Or you could change the victory conditions. "Your force is the rear guard
holding back the Alphan pursuit. Do not permit any Alphan unit to exit the
east edge for 10/7/4 turns."
Or you could make all the actions independent but they affect the final
victory--"You lost the FT and FMAS, won the DS2 and SG games--your
insurrection has temporarily succeeded but the Imperial forces have blockaded
the planet."
> Or you could make all the actions independent but they affect the final
I'm still hoping someone can work this thing into a set of scenerios for a
metagame. For instance, multiple DS2 games could be individual battles of the
opening of a campaign. 'X army corps is attacking Y army corps in this
terrain. X commander choses this style offensive, Y this style of defense.
Looking at the grid, there will be these battles. These are various ending
states depending on combinations of battle results.'
Hurts my head to think of the attempt; luckily, I've an out in that, as a
vacc-head, I'm totally incompetent (snicker all you want; I meant for
describing DS2 battles). But, it would be a nice addition to the planetary
assault generator I've dabbled with.
If anybody has any, including wild-a**, thoughts on this, would you ship
them to me as even beginning parameters?
The_Beast