Limited Info Wargaming

2 posts ยท Nov 2 2002 to Nov 2 2002

From: Tom B <kaladorn@g...>

Date: Fri, 1 Nov 2002 21:32:46 -0500

Subject: Limited Info Wargaming

Reading Death Valley AAR and the comments from Roger about why he held back
(not knowing that he had Chris on the ropes).... in an odd episode of
synchronicity, I was watching TV last night and saw a really neat program on
the battle for Goose Green.

In it, they talked about the shortcomings of the UK commander (how he got
sucked into the battle at A company's position rather than maintaining the big
picture and ended up getting killed... think he still got a big medal
though...).

But one of the most interesting points they brought out was that when the
Argentinians in Goose Green (the village) surrendered, they did so because
they felt they had failed to hold some of the key objectives which the UK took
and so they were defeated and surrender was the sensible course. After the UK
commander was killed in the fighting, the Paras rallied and took some key
objectives to allow them to surround Goose Green. But THEY thought they'd
failed in their objectives (to capture Goose Green). They offered the Argies a
chance
to surrender out of moxie/bluff, and the Argentinians bit.

Turned out to be a damn good thing too. Instead of finding 100 or so
Argentinians, they found many times that number in Goose Green. Urban combat
there would have been rather a shock for the Paras.

So it just goes to show that where intel is limited, people make vastly
different decisions about how to procede.

T.

PS - The doco was pretty well done and gave good credit to some of
the Argentinian soldiers. And it had a soft spot in my heart because the Paras
were all lugging SLRs (FN C1 to me.... the weapon I trained on!) and they had
weight issues with weapons and ammo..... (something
I can relate to, having carried FN C1/C2 and the 7.62 FMJ ammo)

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: Sat, 2 Nov 2002 13:16:55 +0100

Subject: Re: Limited Info Wargaming

> So it just goes to show that where intel is limited, people make

Yeah. I have been reading up on WWII small-scale actions recently. What
strikes me most is how the question is Where is the enemy? Who is out there?
Even enemy firing at you often was hard to spot.

Quite a diferent proposition from your typical wargames table.

Greetings Karl Heinz