From: Brian Bell <bkb@b...>
Date: Fri, 28 Nov 1997 10:12:18 -0800
Subject: Re: Leaving the Table
> I'll just give the following orders I usually set a rule that when ships leave the table, they may NOT alter thier velocity off the table (just thier course). This is unrealistic, but avoids arguments of what you did off the table. We also prohibit repair rolls off the table. When a ship re-enters the table, it ENDS its movement within 2" of the point it left the table (We mark it when it leaves). This gives a disadvantage to leaving the play area. If a ship leaves the play area, it will be 4-6 rounds before it can reenter (we play the rules on page 11 and double results of 1-3 instead of denying return. If it is moving faster than the length (or width) of the table(-its thrust rating)enying re-entry), it will have to reduce its speed several turns slowing down before it can fire on its opponets (as it will fly off the edge of the table before the firing phase). This tends to keep speed below the width of the table. If playing vector rules this increases the penalty of leaving the table. The only realistic way of doing this is to plot the position of any ship that leaves the table. Trigonomitry <sp> is NOT what I play FT for.