Lay Smoke - SG2

4 posts ยท Feb 10 2000 to Feb 11 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 10 Feb 2000 11:35:47 -0500

Subject: Lay Smoke - SG2

Someone the other day was indicating they didn't allow the cheesy move of
shooting then throwing smoke to prevent counterfire. I can see one way to do
this for sure... call smoke laying a firing action. Unit is allowed 1 per
activation. Either you smoke or you shoot... not both.

Mind you, overwatch and snap fire both help solve this.

From: Brian Bell <bkb@b...>

Date: Thu, 10 Feb 2000 11:53:36 -0500

Subject: RE: Lay Smoke - SG2

Actually, this is the way it is described in the rules on p. 44 of DS2. "A
vehicle may decide to fire its smoke discharges during any activation, in
place of a Combat Action (the vehicle may NOT fire a weapon as well)..."

-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ds2/

From: Michael T Miserendino <MTMiserendino@l...>

Date: Thu, 10 Feb 2000 13:30:00 -0500

Subject: RE: Lay Smoke - SG2

> owner-gzg-l@CSUA.Berkeley.EDU at internet 02/10/00 11:53AM >>>

That is the same for DS2.

Mike

From: Adrian Johnson <ajohnson@i...>

Date: Fri, 11 Feb 2000 00:49:54 -0500

Subject: Re: Lay Smoke - SG2

> Someone the other day was indicating they didn't allow the cheesy move

You could limit each squad to 2 uses of smoke for the battle. They run out of
smoke grenades after that.