Late night DS2 - SG2 interface question: qualities

5 posts ยท Oct 22 2000 to Oct 23 2000

From: Barclay, Tom <tomb@b...>

Date: Sun, 22 Oct 2000 02:34:11 -0400

Subject: Late night DS2 - SG2 interface question: qualities

Hi

Again, something struck me (no, it wasn't the NBS Jon of Needham was
threatening me with... I rerouted his call to the Microshaft Tech Support
line - where he undoubtedly got entirely correct and rather entirely
useless information...I believe the NBS is actually seconded to california for
"internal security" at GZG-WCC-I) that I thought I'd ask about.

We talked about harmonizing the DS2 and SG2 systems (thanks for another
intelligent reply Oerjan, but your comment on classified stuff only makes me
more fascinated...). What I was wondering was how we reconcile three qualities
in DS2 with 4 or 5 quality levels for systems in SG2 (especially
since I think the dice/quality level are not entirely compatible).

Has someone written rules for having all the quality bands in DS2 systems (D4
to D12)?

On ammo: I have (in SG2) tended to use SLAMs and GMS systems as limited ammo
systems. I assume DFFG photonic cores aren't too large, nor is the ammo for
gauss or other mass drivers. HKPs probably aren't even that large. Only
standard HVC cannons actually probably have big bulky ammo.

From: Andrew Martin <Al.Bri@x...>

Date: Sun, 22 Oct 2000 19:42:27 +1300

Subject: Re: Late night DS2 - SG2 interface question: qualities

> Has someone written rules for having all the quality bands in DS2

Check out my DSII site. I'm sure there's something in there on it, along with
fractional vehicle sizes...

From: Michael Brown <mwbrown@s...>

Date: Sun, 22 Oct 2000 11:00:51 -0700

Subject: RE: Late night DS2 - SG2 interface question: qualities

I did a first pass,
http://myshell.veriomail.com/mwbrown/projects/dirtsidefmastyle.html

Or http://myshell.veriomail.com/mwbrown/projects/DS2FMA.zip

Michael Brown

[quoted original message omitted]

From: Brian Bell <bkb@b...>

Date: Mon, 23 Oct 2000 08:17:49 -0400

Subject: RE: Late night DS2 - SG2 interface question: qualities

Back in 1998, I did a FMA Enhancement to DS2. It is at
http://www.ftsr.org/ds2/techlib/ds2fma.html

-----
Brian Bell bkb@beol.net
http://www.ftsr.org/ds2/
-----

> -----Original Message-----

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 23 Oct 2000 18:07:05 +0100

Subject: Re: Late night DS2 - SG2 interface question: qualities

> Barclay, Tom wrote:

> We talked about harmonizing the DS2 and SG2 systems (thanks for

<g>

> On ammo:

MDC/5 ammo is most likely about as large as RFAC/2 ammo - but in the
MDC case it's all penetrator and sabot, no propellant. 'Course, that
doesn't include the size of the MDC's power supply :-/

> HKPs probably aren't even that large.

HKP ammo is very similar to HVC ammo - both are chemically-powered, and
it's the propellant which takes up most of the volume.

'Course, HKPs as described in DSII are utterly impractical - from a
weapon designer's viewpoint there's nothing they can do that a normal HVC
can't do at least as well, and to a lower cost in both money and
mass...

Later,