From: Barclay, Tom <tomb@b...>
Date: Sun, 22 Oct 2000 02:34:11 -0400
Subject: Late night DS2 - SG2 interface question: qualities
Hi Again, something struck me (no, it wasn't the NBS Jon of Needham was threatening me with... I rerouted his call to the Microshaft Tech Support line - where he undoubtedly got entirely correct and rather entirely useless information...I believe the NBS is actually seconded to california for "internal security" at GZG-WCC-I) that I thought I'd ask about. We talked about harmonizing the DS2 and SG2 systems (thanks for another intelligent reply Oerjan, but your comment on classified stuff only makes me more fascinated...). What I was wondering was how we reconcile three qualities in DS2 with 4 or 5 quality levels for systems in SG2 (especially since I think the dice/quality level are not entirely compatible). Has someone written rules for having all the quality bands in DS2 systems (D4 to D12)? On ammo: I have (in SG2) tended to use SLAMs and GMS systems as limited ammo systems. I assume DFFG photonic cores aren't too large, nor is the ammo for gauss or other mass drivers. HKPs probably aren't even that large. Only standard HVC cannons actually probably have big bulky ammo.