Laserlight's post

2 posts ยท May 7 2002 to May 8 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Tue, 7 May 2002 16:14:33 -0400

Subject: Laserlight's post

Chris said: On a static table, high speed is not as important. In vector, high
speed is *much* less important, as you can always turn to face your target.

[Tomb] For facing, concede. For ability to chose range band, speed
(well, thrust actually) matters.

  Vector also lets you focus on narrow arc weapons--eg B3, B4--because
you don't really need much arc to be able to hit your target unless they're
quite close. Beth and I and a couple others have a playtest game coming up
Real Soon Now (been pending for about 18 months IIRC) to prove this point.

[Tomb] I think when Jon D gets his vector parser fixed would be a
perfect time.

From: Jon Davis <davisje@n...>

Date: Tue, 07 May 2002 22:32:13 -0400

Subject: Re: Laserlight's post

> Tomb wrote:
to
> prove this point.