From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 7 May 2002 16:14:33 -0400
Subject: Laserlight's post
Chris said: On a static table, high speed is not as important. In vector, high speed is *much* less important, as you can always turn to face your target. [Tomb] For facing, concede. For ability to chose range band, speed (well, thrust actually) matters. Vector also lets you focus on narrow arc weapons--eg B3, B4--because you don't really need much arc to be able to hit your target unless they're quite close. Beth and I and a couple others have a playtest game coming up Real Soon Now (been pending for about 18 months IIRC) to prove this point. [Tomb] I think when Jon D gets his vector parser fixed would be a perfect time.