From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 24 Sep 1999 02:52:53 -0400
Subject: Landings on Planets and Ship Sizes
My comments to Oerjan, Ryan and the others who spoke well on this (and you too Los!): Well, I have to concur with you that there must be lots of big ships out there. Think of it like today. The number of supertankers probably far outstrips Aircraft Carriers in service (like at least by one order of magnitude). I am not arguing the need for transport - merely what the construction rules suggest. You need a lot of space to move stuff. One concept I think is missing is the difference between a vehicle shipped combat ready (at 8/5ths) or one shipped packed. I'd guess that if you ship vehicles packed, they'd take up say a 1/1 relationship. A class 5 vehicle would then take 1 Mass, rather than a class 3. That would help your large movements. And I too like the idea of splitting out the supply tasks and deployment tasks. I just wanted to get some ballpark size calcs out there for people to mull over (thanks Los for confirming roughly some of my figs). I really only wanted to illustrate that it was costly to move large forces and it took a lot of freighter capability. I imagine in the GZGverse that military shipping makes up about 5% of the total mass out there, if that. In the real world, I think we'd find the same kind of relationship (anyone know for sure?). Military ships are big enough for their roles, but not big in comparison to bulk freighters. I wouldn't doubt they only run 1% or less of the total space mission hours. Trade is huge, and it is what must have backed up human expansion to the stars. Texicorp will tell you so..... :) (And MacroSponge....) If you were to think of the types of missions you'd deploy troops on: 1) Fringe service - deployed in platoon sized increments with a little local support. The troopship is the supply ship. Say 50 mass for a platoon and some supplies. Add in a couple of size 2 landers. Add in one ortillery module (operating without other support). Add in some small 1 mass attack craft (a squadron). This would be one of the more commonly seen forces. It would investigate things, do recons, solve small problems, engage small colonial forces. Escorts, if present, might only be a corvette or two or a DD. 2) Outer Rim service - deployed in company sized increments with little local support. Probably in one ship (for space efficiency). Say 150 mass for the platoon plus another 50 mass for supplies. Add in 5 size 2 landers. Add in 3 ortillery modules. Add in maybe a squadron of attack craft. This too would be a relatively commonly seen force. Add in a MASH and a CIC for coordinating ground units. Altogether, this would represent a major force deployed in Rim areas and be capable of taking on mid sized colonial forces and handling most issue by itself. Escorts if present might be two DDs and/or a CL. 3) Inner Rim service - in the established colonies. Deployed in B'n strength. May be split into company sized ships as above (4 of them). Probably only one bigger hospital and CIC. Maybe even a dedicated Fire Support ship. Probably a provider ship. A small carrier would be an appropriate addition to the force, and the escort could be a CVE, a 2xDDE, CL, 2xCV. This force is capable of handling anything the Rim can throw at it, especially if aided by any of the locals. 4) Inner Colonies - This is where forces of a scale of Brigades might be deployed off-Earth. You would not likely see such starmobile forces deployed on too many worlds of less than 250,000 people. More likely 1,000,000 plus places. If it is projected further afield into the Rim areas, there must be a good reason. It is probably several ships for troop transport including some SpecOps capability, EW ships, a MASH ship, and some larger Fire Support ships. One or more provider ships to provide supplies. Maybe an Orbital Assault platform. And a fair sized carrier. Escourt group might be a CVA, 2xCE, 4xDDE, 2xBC, 4xScout, 4xFT. Beyond this, we're talking a purpose built force for some war or something. I've liked what I've seen about the idea of dividing out the forces (though or administrative reasons you'd want this somewhat limited), and about specialist ships. General purpose kit is used on the frontiers, more specialized as you get closer to the populated areas. Planetary Assaults (hot ones, or ones with orbital superiority) would only happen during wars. Lesser conflicts might well see limited operations and the UN would probably frown on large scale trade disruptions or forced migrations. It would act to limits such events in populated space. Out on the rim, justice will go to those with the biggest guns. Anyway, its been a good line of inquiry. Thanks for the good thoughts!