From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 29 Sep 1999 10:26:57 +1000
Subject: RE: Landers - and FT/SG crossover
I wouldn't allow anything larger than a class-1 beam to fire in a SG battle, as the scale is wrong for the larger weapons (beams used as artillery from orbit are about 10-12" radius barrages). But for those obscene enough to want to use them in SG: PDS: Superior ADS (class 2 laser instead of class 2 RFAC vs point targets). Only 1 PDS can be used against a single missile attack (due to arc restrictions etc). Class-1: class 5 Laser with basic firecon (not designed for tracking ground targets) Class-2+: class 5 laser using artillery rules (Impact is GP: d12x5*, 10" radius) Pulsetorpedo: class 5 DFFG using artillery rules (Impact is GP: d12x10, 10" radius) Salvo missiles: use nuke rules from Dirtside. In SG, the entire battlefield would be obliterated. When firing at FT scale ships in SG, how about: Screens: not allowed in atmosphere (PSB: they react badly with atmosphere or are unstable) The range band is always treated as point blank (d4) with no ECM (d4). Any hit against a ship is resolved against armour 5. If a x1 penetration occurs, the ship loses 1 point of hull (or armour), a x2 or better penetration gives 2 points of damage. Also, all attacks can instead be resolved against specific visible targets (similar to needle beams). The effective size class of the target is equal to the mass of the system (ie: PDS is size 1, Pulse torp is size 4) and is resolved against armour 5. x1 penetration disables the system, x2 or better penetration disables the system and inflicts 1 point of hull damage. 'Neath Southern Skies - http://users.mcmedia.com.au/~denian/ > -----Original Message-----