KV Railguns - Another idea

3 posts ยท Nov 30 1998 to Nov 30 1998

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 30 Nov 1998 17:24:21 +1100

Subject: KV Railguns - Another idea

Thought of another idea for potential railguns:

Each railgun rolls 2 dice per class, hitting as per PT, but subtract 1 die for
each full 6" of range. All dice over 24" hit on a 6 only.
EG: a RG-1 rolls 2d at 6" & 1d at 12".  A RG-3 rolls 6d at 6" & 1d at
36".

For each die that hits, roll again; 1-3 = 1pt, 4-6 = 2pts.
(This would allow the addition of KV armour: same effect as old rules)

Damage Averages at Range: 6" 12" 18" 24" 30" 36" 42" 48"
RG-1(2d)        2.50    1.00    0       0       0       0       0
0
RG-2(4d)        5.00    3.00    1.50    0.50    0       0       0
0
RG-3(6d)        7.50    5.00    3.00    1.50    0.50    0.25    0
0
RG-4(8d)        10.00   7.00    4.50    2.50    1.00    0.75    0.50
0.25

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves, Did gyre & gimle in the wabe. All mimsy
were the borogroves, And mome raths outgrabe.
                       - Lewis Carroll "Through the Looking Glass".

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Mon, 30 Nov 1998 08:02:16 -0800

Subject: Re: KV Railguns - Another idea

> Robertson, Brendan <Brendan.Robertson@dva.gov.au> wrote:

> For each die that hits, roll again; 1-3 = 1pt, 4-6 = 2pts.

An interesting idea, but is there any way we can eliminate the second die
roll?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 1 Dec 1998 09:13:40 +1100

Subject: RE: KV Railguns - Another idea

Not really, but one advantage is, you only have to roll once to-hit
regardless of RG class, so all shots can be rolled together, instead of each
class being rolled separately.
EG: 2*RG-3 + 4*RG-2 at 15" = 12 die attack hitting on 4+, roll any hits
again for damage (ave: 9pts). You roll twice for PT damage anyway, so 2 rolls
isn't that bad. Compared to 4 separate rolls for the above shooting under MT.
If we wanted to increase the average damage to 2pts/die, we could use:
1-3=1pt, 4-5=2pts, 6=3pts.  This keeps the same standard mechanic
against MT style KV armour.

'Neath Southern Skies
http://users.mcmedia.com.au/~denian/
*****
T'was brillig, & the slithy toves, Did gyre & gimle in the wabe. All mimsy
were the borogroves, And mome raths outgrabe.
                       - Lewis Carroll "Through the Looking Glass".

[quoted original message omitted]