KV Painting

1 posts ยท Jan 20 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Thu, 20 Jan 2000 11:04:41 -0500

Subject: KV Painting

I believe the TO&E previously referenced is the one I use, in essence, though
with some modifications. I have specific KV rules that I use successfully in
FMA Skirmish and SG2, but I can't post them just yet. Early March.

Me and Los reasoned out (with some help from some other Marine Biologists
whose names shall remain (Beth) unnamed....) some detail about how the KV see,
how they are put together, how their society might work, etc.

One thing we talked about, and it partially fits my belief that the KV, like
humans have many skin tones and have spread across multiple terrain types
during their evolution, and it partially fits the "everyone likes to paint
them their own way"..... we decided they had quite a range (as Los mentioned)
of skin tones.

Mine hail from colder swamp regions (distinctly inhospitable).

1) Prime black
2) head and other skin areas are "Stone" (a light/medium grey), fangs
are
ivory/yellowed - wash with a thinned dark blue ink - gives contrast and
detail and reinforces the blue/black theme.
3) Guns are dark gunmetal (I have a lighter gunmetal, but I used the more
black one for their wps) 4) Uniforms for mine vary across the spectrum of mid
to dark purples, with
royal, saphire, and navy blues. Generally dark purple/dark blue.

Keep in mind too, that like humans, their uniforms are probably *blenders*, so
the colour you paint them merely reflects probably their "work" or "garrison"
style or one possible camo. In combat, they probably blend with the terrain
and IR signature at hand so as to make the grunties hard to spot. So they
could look like anything, and it would vary from time to time.

Sometime in the next few weeks, I should have some painted figs up on the web.
Will post the URL when...

And Los is right. If you want to see some KV, come to Lancaster. There'll be
a.... *horde*...