KV armour in DS2

4 posts ยท Nov 16 1999 to Nov 22 1999

From: Brian Thompson <brianthompson17@h...>

Date: Mon, 15 Nov 1999 19:14:15 PST

Subject: KV armour in DS2

Hi guys,

I was pondering on how to include KV integral armour from full thrust in

DS2, and I thought maybe this could be done by allowing KV tanks to go 1

above their size class in armour, but pay 2/3/4 times the cost.  Any
ideas?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Tue, 16 Nov 1999 14:37:26 +1100

Subject: RE: KV armour in DS2

Personally, I don't think it's worth modelling in DS/SG.  Human ground
based units have access to similar technology to KV ground units & there's
only so many ways to put armour on a vehicle and still make it mobile. If
anything, the best way to represent this is simply buy an extra level of
stealth for all your vehicles.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu

> -----Original Message-----

From: Andrew Martin <Al.Bri@x...>

Date: Tue, 16 Nov 1999 18:46:35 +1300

Subject: Re: KV armour in DS2

> Brian wrote:
Any ideas?

One interesting alternative is to alter the effectiveness of weapons systems
versus KV armour. For example the table on page 29 of the DSII rules, could be
manipulated to produce different valid damage chits.

This chart of weapon and armour effectiveness may be of some use:

System Effectiveness
------                  -------------
HEL: 50%
HEL:                             25%            - Ablative Armour

RFAC & HVC
- Close:                         75%
- Medium:                        50%
- Long:                  25%

HKP & MDC
- Close:                        100%
- Medium:                        75%
- Long:                  50%

DFFG:
- Close:                        200%
- Medium:                       100%
- Long:                  50%

IAVR, GMS & SLAM
- Normal:                        75%
- Ablative:                      75%
- Reactive:                      50%
- Active:                        25%

HEF
- Infantry:                      75%
- Infantry:                      50%            - Dug-in or Urban
- Armour:                        25%
- Armour:                       Ineff.  - Dug-in or Urban

MAK
- Armour:                        75%
- Armour:                        50%            - Dug-in or Urban
- Infantry:                      25%
- Infantry:                     Ineff.  - Dug-in or Urban

DPL (Dual Purpose Loads)
- all:                   50%
- all:                   25%            - Dug-in or Urban

From: Brian Thompson <brianthompson17@h...>

Date: Sun, 21 Nov 1999 17:08:53 PST

Subject: Re: KV armour in DS2

> Andrew wrote:

Thanks for the ideas, but i think some of the people i game with might
complain a bit if i mess with the rules too much. I'd much rather keep it
fairly simple. Incidentally, i probably wouldn't use the armour unless it was
dirt cheap anyway, as to keep with the KV spirit, i've got some VERY

expensive tanks.