KV

2 posts ยท Mar 12 2000 to Mar 13 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sun, 12 Mar 2000 14:41:48 -0500

Subject: KV

I think someone summed up my thoughts on the causes of the Ro'Kah very well by
saying even humans have a lot of senses we aren't aware of. I'm willing
to stipulate (in a Tuffley-esque non-specific-way) that the KV Ro'Kah is
brought on by a complex series of factors which probably include some
pheremonal cues, possibly body language, and perhaps some supersensory sense
that together produce the desired result.

Advantage: 1) Does what Jon says it does in game terms

2) Allows us to explain how officers/NCOs for ground troops exert some
control over their troops (they are older, more experienced, and have attained
a higher degree of control over their reactions and maybe their
body chemistry has changed and stabilized - the Juves being like human
adolescents and teenagers with lots of pep and fury), and the older calmer
heads help 'keep a lid on'.

3) Allows that some aren't affected by the Ro'Kah at all - their brains
are just wired a wee bit differently so they don't get the benefits of the
Ro'Kah (pheremones don't set them off and they just don't seem to react to the
other cues like body language, audial cues, etc), but they don't suffer the
negatives. And they can extend their calm very effectively to those
around them (by providing them in effect with another set of cues -
pheremonal, audial, body posture, supersensory - that is the opposite of
rage). This effect (Sia'na style) works best at close range, but can work over
video comms too at reduced effect (some of the cues are present, others are
lost over comms).

4) Prevents the humans from using it against the KV easily. Thus it is racial
character without being an Achilles Heel.

I think this is probably the most satisfactory combination of all the good
ideas.

As for my work with Los, most of it has been around defining KV in terms
useful to SG2 and FMA Skirmish (They're IMO even cooler in Skirmish!). Los Rot
Hafen focused a bit more on their background. And our Grey Day scenario
focused on how two clans can work together to a common end without loving each
other. Similar to how two countries today can work together for common purpose
without being "best friends". In our model, it still won't prevent the KV
Clans from opposing one another on one hand, while working together at another
juncture (just like Humans in that sense). Some breaches of conduct may result
in clan emnity or some such similar to the great fued between the Campbells of
(I think) Glen Lyon and the MacDonalds (though the Glencoe massacre seems to
have been a machination of William of Orange). I'm sure, left to their own
devices, with no external threats, the KV are likely to be as much of a danger
to themselves as humans. But both, having discovered the other, are likely to
present a more unified front, at least in the beginning.

Tom.

From: Jeremy Sadler <jsadler@e...>

Date: Mon, 13 Mar 2000 12:28:05 +1000

Subject: Re: KV

> I think someone summed up my thoughts on the causes of the Ro'Kah very

It was me. <grin>

> to stipulate (in a Tuffley-esque non-specific-way) that the KV Ro'Kah

Yes! We've all been searching around for the magic button, when really it
would make more sense to have it a combination of many things. This makes the
whole thing more complex (and, as you say, hard for humans to replicate)
and IMHO more _realistic_. <grin>

Plus since we humans don't fully understand Kra'Vak anyway, why would we know
how it all works? We just know that it does, with devastating effect.
:)