Kra'vak Railgun (ECM)

4 posts ยท Apr 21 1998 to Apr 21 1998

From: John Fox <jfox@v...>

Date: Tue, 21 Apr 1998 07:27:33 -0700 (PDT)

Subject: RE: Kra'vak Railgun (ECM)

Mike: Are you saying that each ECM suite that is brought to bear on a
particular Kra'Vak ship causes the targeting to slightly less accurrate? This
would mean the the following happens LVL ECM Damage
        1               -1
        2               -2
        3               -3

While it is very improbable that one particluar Kra'Vak ship will have three
ECMs aimed at it the possibility does exist. Also how are you going to take
into account area ECM. If you have a Kra'Vak ship that is in an area ECM and
has two individual ECMs painting it this does present the situation with three
ECM on a Kra'Vak ship. Might I suggest the following LVL ECM Damage
        1               -1
        2 (plus)        -2

This would limit the ability of ECM to totally screw everything up. Also It
would prevent the situation where you put three or more Area ECMs together to
get a lvl 3+ as per the first table.

Thought for ECM
  John

> X-ListName: Full Thrust Combat Game Mailing list

From: Mike Wikan <mww@n...>

Date: Tue, 21 Apr 1998 10:31:05 -0700

Subject: RE: Kra'vak Railgun (ECM)

The ECM affects the CARRYING ship. An area of effect ECM would provide
radius coverage. Do not allow ECM effects to be greater than -2 on
Railgun shots. This way, large ticket ships can afford to mount their own ECM
suites AND shields while dedicated ECM Area of Effect cruisers
can provide task group coverage at -1 as long as the ships are in the
radius. It's simple and has the added benefit of utilising an unused system.

Michael Wikan, Game Designer Accolade, Inc.

> -----Original Message-----

From: John Fox <jfox@v...>

Date: Tue, 21 Apr 1998 10:45:42 -0700 (PDT)

Subject: RE: Kra'vak Railgun (ECM)

Mike: I looked at your statement. The question I have is what if the task
force has two area ECMs. Does the area ECM add to each other or will they be
considered
to provide only up to a -1 result no matter how many there are in the
teask force? Next question is what would the radius of coverage be.... 60",
48",
36"?

  John

> X-ListName: Full Thrust Combat Game Mailing list

From: Mike Wikan <mww@n...>

Date: Tue, 21 Apr 1998 12:46:18 -0700

Subject: RE: Kra'vak Railgun (ECM)

They would be additive to the maximum of -2 with a radius of 12" Just
like it says in the MT rulebook.

Michael Wikan, Game Designer Accolade, Inc.

> -----Original Message-----