KRA'VAK Questions

2 posts ยท Sep 28 1998 to Sep 28 1998

From: Robert L Lovely <enigma@s...>

Date: Sun, 27 Sep 1998 20:28:01 -0600 (MDT)

Subject: KRA'VAK Questions

Okay, these are probably old questions, sorry. I also have no current access
to newsgroups, so I can not read the FAQ.

How does KRA'VAK armour affect weapons other than (Human) beam weapons?

thanx,

just eyes, tentacles and orifices,

CthulhuBob...

************************************************************************
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"Cthulhu"Bob Lovely * M.I.B. for Steve Jackson Games Chair MisCon 14 * Call of
Cthulhu Gamemaster Memorial Day Weekend * Father, son, brother, 2000 *
Spiritual Advisor and all * around geek... * * "Whatever you do, don't smudge

                                *        that big star on the--floor...

                                *        oh, crap..."--The late
Professor * Charles Dotting.
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From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 28 Sep 1998 21:41:55 +0100

Subject: Re: KRA'VAK Questions

> Robert L. Lovely wrote:

> Okay, these are probably old questions, sorry. I also have no

I haven't seen any FT or GZG FAQ on an NG for a very long time, but it is
available on a web page at
http://www.geocities.com/Area51/Station/3565/faq-index.html

It doesn't answer your particular question, though:

> How does KRA'VAK armour affect weapons other than (Human) beam

The rules don't specify this, so it's up to you. Sa'Vasku beams count as Human
beam weapons, though, so should use the same mechanic.

It seems very likely that the Kra'Vak armour will work like human (FB)
armour in FB2/FT3, but I don't know this - and I have no idea how the
railguns will work after the revisions.

Sorry for the lack of help,